This was quite the experience, I got stuck at one point where the enemy blocking the way was just too difficult to get through... Skill issue haha I did finally managed to own that guy and made it all the way to the final boss. Really well done, nice sound design, nice visuals, great fun overall!
Eduardo Soto - sotocodes
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This was an amazing experience, very clever, very difficult until you give in to the button smashing. I did not know I was so unfamiliar with my keyboard until I played blobbert xD very well done, super polished, very charming, very slick. I played quite a few of the jam entries, this one is easily one of my favorites, it really shows that you had fun creating it, such a unique mechanic, I want to see more experimental mechanics like this in the games industry as a whole, very well done! Have a very good rating, well deserved! :)
Super fun, I love how difficult it is to go faaaast hehe, at one point I veered off the road and hit the side of an intersection from a ditch and my car clipped trough the geometry and I got stuck, it actually looked really realistic lol, but I was stuck after that, no big deal. Maybe this was an inspiration but the game reminded me of Easy Delivery Co., except with faster and more frantic driving lol. Our game also features vehicle mechanics and man, I gotta say yours is legit, it is not easy making a vehicle feel good in a game, but you did a fantastic job.
Very nicely done, I came to try it out after @Deandaboss recommended I do, and it did not disappoint, the quirky walking controls became intuitive and fun to play with, the reloading feels surprisingly good, and the twist, oh lord the twist, even the final thing you do, when you figure it out it makes you feel so smart xD well done, definitely one of the more unique entries in the jam.
Very nicely done, at first I thought, well this has been done to death before, but no, play a bit longer and your realize you actually got something pretty unique here. The traditional well known ice slide puzzle thing, combined with the metroidvaina world exploration, unlocking different abilities (which are really well thought out), kept me playing for much longer than I thought I would. It's the first time in a while that a puzzle game kept me engaged as much as little blue did. Well done, I really liked this one
Definitely true, I am working on expanding it so that there are proper levels now, so a simple circular flat track, follow by half pipe circula track, followed by pipe circular track, before moving on to different combinations with more interesting designs so that racers can get a hang of the controls first before jumping into crazy tracks









