Awesome dungeon crawler! The character animations were simple but satisfying, and I loved how many different things had randomness/dice implemented in! The only issue was the lack of visual/auditory feedback on hitting enemies, as well as what some of the enemies do.
TaLc
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A dice game without that much randomness? Crazy! I really liked how the dice changed size based on their size, it made the little gaps in levels interesting! The lasers pointed at the player were kind of confusing, my assumption is that they're so you know where the enemies are. Nice idea if that is the case. Great work!
The beginning was not as fun, but I enjoyed it much more as I progressed through the levels. The levels were ok and the art was not bad. I personally liked the movement, the distance on the dash and jumps were slightly too far but I really liked moving around and speeding through the level. Great work!
While I was initially super confused, after coming back to it and figuring out that I could jump, this is really really clever! The concept has so many applications, and the little bits of text seem to tie together a narrative as well as give hints to the player on what they need to do. The last level is definitely way harder than everything else, and I mostly attribute this to the fact that it required a kind of clunky jump while the gravity was reversed (I'm not used to jump being bound right below the wasd keys). With some more tuning on the level design and polish in terms of sound and animation, this is a great puzzle game that really messes with your head, great job!
This is really cool, I had a ton of fun! This could totally be polished up with some more animations and levels and be a full game! I love how the two orbs switch sides halfway through it totally threw me off of the controls for a second. The use of the purple walls was genius, particularly since it played with the main mechanic of the two orbs being connected. My only criticism was the initial confusion I faced early on where I didn't realize the lightning bolts reconnected the orbs and I was wondering why they were messing with my speed as I passed through them. Other than this, amazing job!
The overall concept is very cool, and pretty well implemented/showcased in all the levels. The music and art go together very well, love the spooky vibe. I think some visual clarity with the platforms could have helped, I was a bit confused about certain walls/floors as they were all the same color. Picking the orbs up/dropping them was also a bit finicky, but again these are all nitpicks and this was made in just a couple days. Given that fact, this was very cool and I hope you polish it up into something amazing in the future! Awesome job!
Absolutely amazing, the polish on this game is incredible. I'm going to be keeping this game on my desktop for whenever I feel bored since I feel like I could sit there for hours trying to create the optimal production line for a certain word. My only criticism is some of the letters are kind of unintuitive, and the inability to rotate mirrored letters (and vice versa) makes it a bit annoying. If you could get it to work that could mean multiple paths to each letter. New nodes to open up more options would be cool too! However, considering the scope of the 48 hours this is by far one of the best games I've seen in this jam so far, I'll see you in the GMTK video for sure!
I have to say that the style of this game is perfect. I honestly had the instinct to start interacting with my mouse, and I had to tell myself that there wasn't actually a hyperlink in there. From the startup sound to the animation of the character, this is incredibly well polished and I'm super impressed, amazing job!
At first, the controls felt kind of slow and it dragged along, but as I realized that moving both robots at once would make it manageable, it just became a matter of coordinating my two hands properly (I imagine it would be much more interesting with two players). The art, animation, and overall theme of the game compliments each other so well with the bright colorful vibe conflicting with the plot, and the graphics kind of look like they'd come out of some corporate marketing video as well. I think one criticism I have is making it easier to fling the people back into the building, even with the slight vertical control they'd often fly way above the building and it would become almost impossible to try to save two people at once as they came down. Other than that, it was super fun! Great job!
Super simple both in terms of gameplay and graphics, but very well executed! There was a bit of confusion on my part initially on why more balls were coming out, and it seems like I could just spam my controls to keep going. Considering this was made in such a short time frame, it's very polished and I really enjoyed it!
Overall pretty fun! The art and overall theme was really well done, and the music was a nice touch. The fuel and debris combo make it so you can't just turn your brain off and keep moving forward. One slight criticism is the control scheme, it is slightly unintuitive for you to use WASD to control the car to move to the right side of the screen by holding W. If you iterate on this futher, maybe having the road change direction would justify this decision, and make it a ton more interesting. Great job!