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A jam submission

Wrath Of The JarhandView game page

A DOOM-like 48h game jam game
Submitted by LurkNautili, kanuki, Mark.Da, BravoDS, lucydoesmusic — 50 minutes, 23 seconds before the deadline
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Wrath Of The Jarhand's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4273.9733.973
Overall#6913.5953.595
Fun#7813.4323.432
Originality#14693.3783.378

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The character's hands are joined to the their arms with a wire and can be extended as weapons. One of the hands has the character's heart in a jar, which causes problems when it's no longer joined together.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 11 to 1 of 31 · Previous page · First page
Submitted(+2)

This looks really good considering that it was made in 2 days. I encountered a couple of bugs, which is expected with games this large, but here they are: 1- sometimes the hand gets stuck on walls and the floor, or jumps all over the place, making it hard to recover 2- in like the 5th room, i launched the heart, it didn't hit anything, but it wouldn't come back. I tried walking to it but i couldn't pick it up, and i had to keep going without it (i didn't die because of this) 3- when you kill enemies, their sounds keep playing, and sometimes projectiles still get shot even though the enemy itself is not there.
That's all, overall it's an impressively polished game and i hope you'll continue it post jam. Oh yeah, the animations are beautiful.

Submitted(+2)

Cool presentation for sure! I was respawned a couple of times without apparent reason, but besides that, very solid game. Is cool to have a powerful attack that also makes you vulnerable in a way. Nice work!

Developer(+1)

Yeah sorry about that – we ran out of time to implement the health bar xD

The character has 100 HP and respawns when the health runs out (dog bites, big enemy swings and the thrown blades all do various amounts of damage)

Thanks for taking the time to play our game =D

Submitted(+1)

I has a lot of fun, there's not many games like this one in the jam, really good job

(+2)

Looks really good and i would definetly be interested in a full game of this.

The music gives an urgency to the movement and its fun to run around.

It does have a few bugs but its super impressive for the ammount of time we had, awesome job!

Submitted(+3)

Very fun and looks really good especially for a game jam

but there are some game breaking bugs :P like your hand getting stuck

Developer(+1)

Yea it's such a pain - thanks for trying the game anyway!

Submitted(+3)

Quite well polished

Developer(+1)

Thanks for playing!

Submitted(+3)

Really enjoy the gameplay :) but sometime my right hand stuck on the ground

Developer(+2)

Thank you for playing! ) 

Submitted(+4)

very interesting game concept! though my hands get stuck in the floor sometimes and dont return, i enjoyed it! :)

Developer(+1)

Glad you enjoyed it, sorry about the bugs.

(+3)

Really solid game and concept, I like using the character's hands and heart to fight the enemies that is pretty fun. Though sometimes the character's hands doesn't return and there is sometimes lag that comes up during game but nothing too bad. Still really amazing job! : D

Developer(+2)

Thank you for playing and the detailed feedback, sorry about the bugs!

Submitted(+2)

I love the art.

Submitted(+4)

Wow there is a lot of work in that game for 48hrs! The look and art style are very well done and it's fun to be a first prs shooter with extensible harms. I get few little bugs with the harm getting jam on the floor but nothing bad for a Game Jam! Good Job guys !

Developer(+1)

Thank you, there wasn't a lot of sleep invovled in the 48hrs. Sorry about the bugs.

Viewing comments 11 to 1 of 31 · Previous page · First page