As weird as it sounds, it was related to the fact that I had two controllers connected and it worked aiming with one and shooting with the other.
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It's a fun game, it's headed in the right direction.
The handling doesn't feel right, it doesn't have drift so it's hard to get the feeling of how to take the curves, it feels like you might have too much control for the speed you have and it ends up causing you to crash a lot because it turns more than expected. Maybe I'm too used to mario kart, but that's a game that feels great.
Then I found a bug, I made a track where all the COMs end up stuck in one place, here's a screencap http://i666.photobucket.com/albums/vv22/freakwolf-photo/Super%20Pilot%2029_09_2016%2022_10_05_zpsrg6unc1r.png We were on the second lap when we found them.
It's a great prototype.
I've recently played Mirror's Edge so I compare it to that, the first thing I noticed is that there doesn't seem to be a reason to have a run button, the character could always run with certain first acceleration.
I also lacks a bit of feedback, maybe with some sound effects it will improve.
It would also be cool if it could be played with a joystick as well.
Great work for a prototype.