I believe it'll depend on a lot of factors! During testing on multiple computers (using stock Joy Cons), I didn't experience any input delay unless I was a considerable distance from the Bluetooth receiver. Try being closer to the receiver, possibly. :)
nest
Creator of
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Hi! Thank you for your interest in the project. I stopped development on this a very long time ago and have no time to update the project from a Unity 2018 version to 2022 and add in anything I was working on at the time (which as I remember was finishing player character and improving materials used for the environment).
I am working on new projects (psychological horror and otherwise). You can follow me at liswifi on Twitter/X to keep up to date.
Kind regards, lis.
I still have the project files. I would love to pick it up again, but am working on newer projects that take priority since I am looking for industry employment. My portfolio can be found at https://nestrd.github.io/ !
This is such a neat concept! I love games that have an element of mastery to them. The stage the player goes through is the same every time, so a lot of time spent playing Cargo Airtime was in figuring out the perfect opportunities to rack up lots of points, instead of worrying about where obstacles and buildings are going to appear whenever I retry. This and the lack of any real bugs has kept me coming back to it a few times today to toy around with - great work!
Maybe having the cargo floatier than the ship to allow for more skillful and risky plays would help to really push this concept further. The gameplay, presentation and art is super cohesive and the music ties it up into a really fun little package.
This is such a neat concept! I love games that have an element of mastery to them. The stage the player goes through is the same every time, so a lot of time spent playing Cargo Airtime was in figuring out the perfect opportunities to rack up lots of points, instead of worrying about where obstacles and buildings are going to appear whenever I retry. This and the lack of any real bugs has kept me coming back to it a few times today to toy around with - great work!
Maybe having the cargo floatier than the ship to allow for more skillful and risky plays would help to really push this concept further. The gameplay, presentation and art is super cohesive and the music ties it up into a really fun little package.
Not quite yet! I'm busy working hard on it, so far the hallway, bathroom, underground and menu system is done, absolutely everything is datamined and converted to usable file types, I've created the few assets to replace the PS4 button icons with keyboard and mouse icons and I've done the majority of coding for gameplay.
At this point, I really just need to stitch everything together, but I want to make absolutely sure that everything is perfectly in its right place and everything functions EXACTLY as intended in the Playstation 4 counterpart.
There is a Kojima Productions Discord, where you can usually find me! (I'm the admin) https://discord.gg/WWUtKsj