Really nice idea :) Like the art and concept.
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Really neat idea. A little hard to play. Might have been better to do it with 2 copies of the game scene split with 2 cameras, unless the intention was to play it with a friend over something like Discord the way you would with Keep Talking and Nobody Explodes.
Might be cool to add an actual attack on a cooldown where you can swing the tail round to a specific point but you can't move while using the attack to allow for some hail mary escapes, it was a bit too hard to dodge enemies and the tail after just a few turned up but I really like the concept.
Really nice idea but i found the movement a little frustating. I think a selection box on either the dolls or the ground or perhaps a ghost of the doll that will be placed when undoing would help plan moves. For some reason I had a hard time remembering that the bigger doll would move on right click rather than depositing the smaller one.
Very cute. I like that there's a bit of physics with the tiles like the ball on the couch. The buttons scale over the puzzle in fullscreen mode so it took me a few goes to get the puzzle working as I kept pressing the buttons when selecting any tile.
Nice idea but it was hard to understand what was going on in the fight. Maybe you could build in a risk reward thing where the stronger the robot, the bigger the reward which would get players to choose the strongest bot to build (once they realise they're playing against the bot). Rewards could be better abilities and you get no rewards if you lose the fight which would allow players to balance as they progress.
Hey everyone, the prompts for the 12 Days of Sketchruary 2021 are now live. You have 24 hours to come up with ideas before the jam officially starts. Remember you don't have to use all the prompts.
This year I'm trying a new tactic with the prompts, rather than having all the prompts be abstract I thought it might help to have some prompts that can be implemented as props/objects within the game(s). Feel free to interpret them as you like.
In case you missed the update on the page or the Discord these are the prompts for the jam.
Feel free to use as many or as few as you like.
I hope you're all having a wonderful Christmas if you celebrate and please forgive the tardiness on this post. If you would like an extension to the deadline let me know and I shall consider it.
Interesting start. Had a hard time working out what to do. I managed to build the rocket but couldn't launch. The visuals were simple yet effective if not a little cluttered in places. Hope you continue development though.
Neat idea but I had trouble getting the game to run. On Windows it never received input and in the browser it crashed after the first planet was destroyed. Liked the graphics and looked like it would have been an interesting concept otherwise :)
Really enjoyed it, Nearly gave up on the last level after finishing it dying before I could press the next level combo several times but glad I stuck with it. Graphics worked well for the style.
Fits the theme perfectly. Movement is nice. Really like the integrated menu. Wonder how you could develop it further, as I was playing it I got a weird 2D Mario Galaxy vibe with the moon taunting me every time I passed by it😂
Cute and very in keeping with the theme, controls felt responsive. I do wonder if zooming the camera out just a bit might make it easier to react to the frog without diminishing the challenge?