Very nice, simple yet effective visuals, interesting puzzles.
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RE_CONNECT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #146 | 3.950 | 3.950 |
Overall | #561 | 3.667 | 3.667 |
Originality | #1056 | 3.550 | 3.550 |
Presentation | #1101 | 3.500 | 3.500 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Join blocks together and form connections between lines
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really fun platformer puzzle. It's an interesting concept, well executed, tight controls. I spent way too much time playing :D
Claiming world records on all level:
Nice level design! I liked how you really have to think about the positioning.
This is a great game that have been nicely polished. It must have been tricky to get the jump detection right. The tiles stands out from the background and the grid background allows me to effortlessly count the dimension needed to clear the game.
A small problem that I've encountered is that it's difficult to line up the player exactly on a one square wide box to get some stars.
Great job!
On level 5, that's a collision bug, the "easy" way to get the star is to land on the floor above it, then do left/right quickly to fall towards it
Level 6 is intended to be taken when you've reached your final form, and on level 9 you just have to jump up as soon as you spawn, but if you move around, it becomes very hard :p
I really enjoyed the fact that you have to think about the order you're going to collect the other pieces so that you can both complete the circuit and collect all the stars. The presentation is simple, but still effective, and there's an impressive number of levels, too!
Thank you! I intended for the levels to be relatively easy to solve, but hard to get all stars. I believe there's even some where you have to take a different path to get the speedrun :)
I wanted around 20 levels but ran out of time while making the animations, music and overall game more smooth, no regrets tho
I loved the level design of this game, it was very fun and challenging! I also really liked the melody, it was very catchy. Great work!
Having the stars was a very cool idea, and making it so the stars are not related to the speed run is very nice haha!
Great level design! So many instances where I thought the level would be really easy only to block myself out of the finish with the weird shapes I would create.
Glad you liked it! Initially, I wanted to add some "achievements" for finishing a level with each of the possible shapes (5 shapes with 4 blocks, 12 shapes with 5 blocks) but didn't have time to design enljfb levels.
Nice to hear that the difficulty is balanced, after 48 hours it's hard to have a neutral point of view on it!
Fantastic work! So much sweet level design here!
Really loved the choice with the star challenges and the grid background, really helped and added to your gameplay!
All the art, sounds and music and Level design in 48h :O How ????
Very cool puzzle game !
Art was made using Aseprite, logo with Krita (using the Beon font), I'm quite used to designing art for tilemaps by now. Sound effects for stars and cubes were downloaded from freesound.org, level end was made with jsfxr. I used VCV Rack for the music loop, you can notice it's very similar to another game I made for a jam - I reused the file, changed the rythm and the notes :)
Overall I wish I had spent more time on the art, especially the main "character", oh well! glad you liked it :)
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