It's a pretty well polished game, it would've probably been a good idea to include a tutorial or just some text that explained how you have to do the things you wanted the player to do. Other than that, it's a pretty neat game
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Evodevo II's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #282 | 4.111 | 4.111 |
Overall | #624 | 3.630 | 3.630 |
Fun | #956 | 3.333 | 3.333 |
Originality | #1309 | 3.444 | 3.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to connect various parts (i.e. weapons) to the ports on your ship to complete the levels.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Awesome game! Very well polished. Each mission makes good use of game mechanics. A small tutorial level perhaps would be good, the first level was very confusing for me: I didn’t know what to do with the escape pod, until I looked at the GIF on the game page.
Also, thank you for the Linux build and for open-sourcing your game!
The game has a nice polished feel and I like the difficulty of trying to control yourself in a frictionless environment. I also like how when something is attached to your ship the steering is changed since your center of mass is different. That said I felt like it was unreasonably hard to connect your ship to other modules especially in mission 2. It was also hard to tell where I should bump my ship into a module to connect it. Lastly, I think it would help if the game displayed your speed and direction so you would have a rough idea how fast you're going when there isn't anything on screen to use a reference point.
Dang, this felt really well polished! The visuals and sound design were just perfectly on point to set the dark and mysterious tone of things. I'd love to see this expanded if only to indulge myself in the atmosphere of this game :)
I do wish things were just a tad bit more forgiving with collisions, like perhaps on the first hit if you are under a certain speed your ship will just get a crack and you'll bounce off the asteroid. Or maybe I'm just not very good at controlling the ship hahah
Anyways, awesome take on the jam theme and a really fun execution. Great job!
WOW!
That is the game which I would like the most to see being developed further after the jam.
I love the atmosphere, polish, audio-visuals.
That being said it was really difficult to link any of floating object to the ship, in level 2 I found it easier to just avoid asteroids without weapon.
For me you should win, great job!
Looks like a really professional game, I love these space games and this type of controls. Good job, very nice play!
This game has a lot of polish. I was left confused a couple of times, but got a fair way through the second level.
Graphics settings, audio sliders, remappable keybinds? How the hell did you manage to put together a game like this in 48 hours?!
You nailed the inertia for a space game, and the slight frustration that comes with it. Needs a small bit of text to explain that the pod needs to be attached to a specific side, or maybe have the zones glow a bit - other than that, I had some trouble on Stage 3 with the hitboxes of the mines, they appear to explode when you're about half a ship away from them. And I loved Stage 4 :D
The opening and explosion effects were very pretty. The movement was challenging but I feel that it helped add to the space atmosphere you were going for.
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