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Graphics settings, audio sliders, remappable keybinds? How the hell did you manage to put together a game like this in 48 hours?!

You nailed the inertia for a space game, and the slight frustration that comes with it. Needs a small bit of text to explain that the pod needs to be attached to a specific side, or maybe have the zones glow a bit - other than that, I had some trouble on Stage 3 with the hitboxes of the mines, they appear to explode when you're about half a ship away from them. And I loved Stage 4 :D

I will confess that the menu is something I've reused in multiple games, so implementing it didn't take too long. You're absolutely right in that the game doesn't explain itself well enough - that's something I'll address after the jam is done. Thanks for playing!