This is very cute! Also not sure how you stacked the blocks so well on the screenshots!! Did not manage to get over 50 in score anywhere, but I think the core concept is very fun. The biggest scores I got happened when I managed to get a piece stuck covering a larger gap, but I didn’t feel like I could do that consistently enough, although I will admit that’s probably a skill issue on my part. (Also on the third level I got everything covered in the middle, but then the piece holding it all got bumped and I lost a bunch of pieces, oops)
I think it’s a very interesting game mechanic. On one hand you want to stack as many blocks as possible, but on the other you probably want to also hit as many hearts as possible, which doesn’t (always) help with the first goal, creating this interesting balance. I found it a bit weird that the dragon is limited to horizontal movement after grabbing the piece, but of course it makes sense from a game perspective. I also liked that everything is pixel perfect, although some environment blocks had jagged lines.
Here are my scores after a first playthrough! You can see I sort of stagnate after the second level u.u
ahahha nice twist to the "falling" blocks. Sure I do wonder why a dragon can't catch its own heart since it is flying, but it's chaotically pleasing seeing all the fallen blocks amass on each other :D
Comments
This is very cute! Also not sure how you stacked the blocks so well on the screenshots!! Did not manage to get over 50 in score anywhere, but I think the core concept is very fun. The biggest scores I got happened when I managed to get a piece stuck covering a larger gap, but I didn’t feel like I could do that consistently enough, although I will admit that’s probably a skill issue on my part. (Also on the third level I got everything covered in the middle, but then the piece holding it all got bumped and I lost a bunch of pieces, oops)
I think it’s a very interesting game mechanic. On one hand you want to stack as many blocks as possible, but on the other you probably want to also hit as many hearts as possible, which doesn’t (always) help with the first goal, creating this interesting balance. I found it a bit weird that the dragon is limited to horizontal movement after grabbing the piece, but of course it makes sense from a game perspective. I also liked that everything is pixel perfect, although some environment blocks had jagged lines.
Here are my scores after a first playthrough! You can see I sort of stagnate after the second level u.u
Also very cool that it saves your progress!
Cool idea!
ahahha nice twist to the "falling" blocks. Sure I do wonder why a dragon can't catch its own heart since it is flying, but it's chaotically pleasing seeing all the fallen blocks amass on each other :D