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notapixelstudio

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A member registered Mar 02, 2018 · View creator page →

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(1 edit)

Thanks a lot!

Btw... similar subject, two completely different approaches! :D

Thanks! :D

Thanks!  :D

Tried to play it, but I suffer from motion sickness, and the sensitivity of the mouse was very very high for me.

Nice concept though!

Very compelling mechanic, and strong production values! Nice :D

Very smooth gameplay!

And I really like the minimalistic visuals with juice (particle effects, stretching animation of the character, physics for the falling crates...). It reminds me of a game we made for an old jam ( https://notapixel.itch.io/keep-the-love-alive ).

Nice work!

I was under the impression that the game wasn't working properly at first, since I was clicking things and nothing happened. Maybe a feedback that the action was indeed attempted and failed to do anything useful would solve the issue.

Nice work though! A complete micro-game.

How can I pass through the horizontal red laser? I tried everything but I died every time XD

Nice work!

Thank you! :D

It happens to all of us... that's because we like what we are doing, I guess! :D

Thanks! We tried really hard to keep the scope small :D

Hahaha :D We had a lot of fun coming up with these lines... thanks for playing!

Hello,

 from the analytics page I only see the referrer path from the domain instead of the page where the traffic comes from

 for example



Is there a way to know which page is sending traffic to itch ? 


Same thing, actually, is happening in Google Analytics

Ahaha lol :D You have been struck by the wrath of the RNG gods!

We definitely wanted to implement a more predictable algorithm for breeding, to avoid frustration. It didn't make it during jam time.

Oh... whoopsie! XD

Thanks a lot for playing and commenting!

Thanks a lot for playing the game!

We wanted to introduce all the different enemies and ships gradually, but we ran short of time... the third (red) one was rushed and the fourth (yellow) was slapped in at the very end of the jam, leaving the level unfinished. Also, we wanted to introduce more enemy types, and the shooting flowers were also rushed.

The idea was to introduce each new ship before a dedicated enemy wave. Unlocked ships would then appear  even in non-dedicated waves.

Glad you had fun with this proof of conceot of ours! :D

Thank you very very much! :D We had a lot of fun trying to execute this whacky concept!

Nice and minimalistic interpretation of the theme! I'm a fan of procedural art too :)

Thank you! :D

Yes, the game is waaay unbalanced... we leaned on the hard side to encourage switching ships more often, but a proper execution would have to smoothen the difficulty curve a lot.

We use Godot Engine and we stumbled upon Silent Wolf API for Leaderboard. If you use Godot Engine you should give it a try

Thanks for trying it out :D

Thanks for digging the gamepad out and giving the game a try! :D

Oh no, you are perfectly right! XD Didn't occurred to me at all... Well, that's another hint at how rushed the last two hours of developement were...

By the way, why you didn't put your score on the leaderboard? Did you encounter some kind of issue?

Thank you for playing and commenting! :D

You are correct, there's no time to learn the third and fourth ships. There should have been more content, and the third wave should have been more balanced. As you can imagine, we ran short of time at the end of the jam. :/

Holding the controller in different orientations and switching between them is the core idea of this game. We believe it strikes a good balance between making the player feel the ships are out of control, and helping them remember the four control mappings with muscle memory by tying them to the four holding position. 

Thanks again for the review! :D

Thanks a lot for the feedback :)

Well, it might be late. But we would like to contribute with our game: 

https://notapixel.itch.io/superstarfighter

Thank you! :D

Ahahha, nice little game :) A sort of farmer game with kind of fast pace. 
A few things to note: 
 there is no downside for sprinting, you can sprint for as long as you like (so why not do the opposite)
 sounds are a bit too loud and if you play with headphone will be unpleasant
 it seems nothing happens if you don't feed the deers - 
 5 minutes are too much since you only have to bring deers without any other urge, resulting on a boring task after a bit. 

Thank you for your submission, it was a nice little experience to play :D

Unfortunately this is just a Windows build I don't have Windows. COnsider to put different OS builds if you used a game engine should be pretty easy. 
Or, even better, put up a video gameplay so people can see what's the game about :) 

from the screenshots you put , looks funny :D (Even if I don't understand all this rush for toilet paper :) ) 

There a few things really interesting in this game and things that needs to be improved (I know it's a jam entry :) ): 
- in order to cover you ears you need to stop : this is extremely cool because you need to dose your willing to protect yourself with the urge to go ahead
- The depression growing on you: How mean people could be it's astonishing and it's cool you put that in your little game
- the effect on slowing down the music is cool and make its effect 
- When you are slowed down it's a bit unfair, especially for the fact that not enough burgers are shown
- it's hard to clear recognise if what is coming to you it's a compliment or an offense, in runner game you have little time to act and a clear understanding of your understanding - it's kind of missing here
- nice that sometimes people say nice thing to you. 

I was afraid this game might have been  a bit too stupid, but it actually is nice designed :) Good work

Unfortunately I don't have a Windows so I cannot try the game. I suggest you put builds from different OS, and if not possible try to put up a gameplay video. 

From what I can see from the GIF the art and the camera movements looks smooth and it seems a nice mayhem funny game :) 

Well, lot of things ? Checked
Mood with pressure? Checked
Doom style FPS? Not really my jam, but for sure make their impression

The demons remind me of the "Bad souls" from the movie "Ghost" :D you even put a procedurally generated map ... Really impressive. 

I wish there were more things to do other than run and hit enemies...  maybe save some lost soul? maybe power ups? maybe loot? 
- well, it's still a jam entry so .. not that much of time 
yeah fair enough :D

Thank you for your entry

The atmosphere is set up, I can feel the tension rising and the pain of the parent for their daughter. 
The UI is cool, but you put as first button at the beginning the Exit button - you should have put the PLAY one (UX tip :) )

Unfortunately I was not able to pass through the beginning of the second level: The character couldn't jump high enough.  So I can't really comment on the gameplay, though I have to say the commands were a bit stiff and couldn't jump whilst going forward, this is a bit upsetting for a platformer.
When I first opened the program, a warning showed up by Android saying that was made for a Android version obsolete, that might be a problem

With more time in hand I am sure you could have make a good work. 

I suggest you to put a video gameplay for those who cannot try on an Android or that got stuck like me, at least they can see what the game was all about :) 

Cheers

The atmosphere is set up, I can feel the tension rising and the pain of the parent for their daughter. 
The UI is cool, but you put as first button at the beginning the Exit button - you should have put the PLAY one (UX tip :) )

Unfortunately I was not able to pass through the beginning of the second level: The character couldn't jump high enough.  So I can't really comment on the gameplay, though I have to say the commands were a bit stiff and couldn't jump whilst going forward, this is a bit upsetting for a platformer.
When I first opened the program, a warning showed up by Android saying that was made for a Android version obsolete, that might be a problem

With more time in hand I am sure you could have make a good work. 

I suggest you to put a video gameplay for those who cannot try on an Android or that got stuck like me, at least they can see what the game was all about :) 

Cheers

(1 edit)

Thanks a lot!

We were very lucky to have sadriparian.itch.io and www.jamiebakersound.com providing us awesome art and sound respectively! :)

We tried to scale the diffculty up, but balance, variety and replayability could be better in our opinion :) But as usual, there were no time left to iterate over it again! XD

Thanks a lot! Looking forward to play your entry :)

Thank you! Also, very good point about having more colored fruits. We thought about having three, to add a small tactical aspect to the game. Also, we originally intended the colored circle that highlights a fruit to be scale independent... but we ran out of time before implementing any of these ideas :D

.. and if I may ..as a gamedev for your own entry upload a YouTube video with a gameplay. In this way you can help see what is it in the game and give an idea to whoever cannot play (minimum requirements, different OS, etc)

Whaaat?!? :D @Efegiller great stuff! 
I never survived even the first boss :)