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notapixelstudio

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A member registered Mar 02, 2018 · View creator page →

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Ahaha lol :D You have been struck by the wrath of the RNG gods!

We definitely wanted to implement a more predictable algorithm for breeding, to avoid frustration. It didn't make it during jam time.

Oh... whoopsie! XD

Thanks a lot for playing and commenting!

Thanks a lot for playing the game!

We wanted to introduce all the different enemies and ships gradually, but we ran short of time... the third (red) one was rushed and the fourth (yellow) was slapped in at the very end of the jam, leaving the level unfinished. Also, we wanted to introduce more enemy types, and the shooting flowers were also rushed.

The idea was to introduce each new ship before a dedicated enemy wave. Unlocked ships would then appear  even in non-dedicated waves.

Glad you had fun with this proof of conceot of ours! :D

Thank you very very much! :D We had a lot of fun trying to execute this whacky concept!

Nice and minimalistic interpretation of the theme! I'm a fan of procedural art too :)

Thank you! :D

Yes, the game is waaay unbalanced... we leaned on the hard side to encourage switching ships more often, but a proper execution would have to smoothen the difficulty curve a lot.

We use Godot Engine and we stumbled upon Silent Wolf API for Leaderboard. If you use Godot Engine you should give it a try

Thanks for trying it out :D

Thanks for digging the gamepad out and giving the game a try! :D

Oh no, you are perfectly right! XD Didn't occurred to me at all... Well, that's another hint at how rushed the last two hours of developement were...

By the way, why you didn't put your score on the leaderboard? Did you encounter some kind of issue?

Thank you for playing and commenting! :D

You are correct, there's no time to learn the third and fourth ships. There should have been more content, and the third wave should have been more balanced. As you can imagine, we ran short of time at the end of the jam. :/

Holding the controller in different orientations and switching between them is the core idea of this game. We believe it strikes a good balance between making the player feel the ships are out of control, and helping them remember the four control mappings with muscle memory by tying them to the four holding position. 

Thanks again for the review! :D

Thanks a lot for the feedback :)

Well, it might be late. But we would like to contribute with our game: 

https://notapixel.itch.io/superstarfighter

Thank you! :D

Ahahha, nice little game :) A sort of farmer game with kind of fast pace. 
A few things to note: 
 there is no downside for sprinting, you can sprint for as long as you like (so why not do the opposite)
 sounds are a bit too loud and if you play with headphone will be unpleasant
 it seems nothing happens if you don't feed the deers - 
 5 minutes are too much since you only have to bring deers without any other urge, resulting on a boring task after a bit. 

Thank you for your submission, it was a nice little experience to play :D

Unfortunately this is just a Windows build I don't have Windows. COnsider to put different OS builds if you used a game engine should be pretty easy. 
Or, even better, put up a video gameplay so people can see what's the game about :) 

from the screenshots you put , looks funny :D (Even if I don't understand all this rush for toilet paper :) ) 

There a few things really interesting in this game and things that needs to be improved (I know it's a jam entry :) ): 
- in order to cover you ears you need to stop : this is extremely cool because you need to dose your willing to protect yourself with the urge to go ahead
- The depression growing on you: How mean people could be it's astonishing and it's cool you put that in your little game
- the effect on slowing down the music is cool and make its effect 
- When you are slowed down it's a bit unfair, especially for the fact that not enough burgers are shown
- it's hard to clear recognise if what is coming to you it's a compliment or an offense, in runner game you have little time to act and a clear understanding of your understanding - it's kind of missing here
- nice that sometimes people say nice thing to you. 

I was afraid this game might have been  a bit too stupid, but it actually is nice designed :) Good work

Unfortunately I don't have a Windows so I cannot try the game. I suggest you put builds from different OS, and if not possible try to put up a gameplay video. 

From what I can see from the GIF the art and the camera movements looks smooth and it seems a nice mayhem funny game :) 

Well, lot of things ? Checked
Mood with pressure? Checked
Doom style FPS? Not really my jam, but for sure make their impression

The demons remind me of the "Bad souls" from the movie "Ghost" :D you even put a procedurally generated map ... Really impressive. 

I wish there were more things to do other than run and hit enemies...  maybe save some lost soul? maybe power ups? maybe loot? 
- well, it's still a jam entry so .. not that much of time 
yeah fair enough :D

Thank you for your entry

The atmosphere is set up, I can feel the tension rising and the pain of the parent for their daughter. 
The UI is cool, but you put as first button at the beginning the Exit button - you should have put the PLAY one (UX tip :) )

Unfortunately I was not able to pass through the beginning of the second level: The character couldn't jump high enough.  So I can't really comment on the gameplay, though I have to say the commands were a bit stiff and couldn't jump whilst going forward, this is a bit upsetting for a platformer.
When I first opened the program, a warning showed up by Android saying that was made for a Android version obsolete, that might be a problem

With more time in hand I am sure you could have make a good work. 

I suggest you to put a video gameplay for those who cannot try on an Android or that got stuck like me, at least they can see what the game was all about :) 

Cheers

The atmosphere is set up, I can feel the tension rising and the pain of the parent for their daughter. 
The UI is cool, but you put as first button at the beginning the Exit button - you should have put the PLAY one (UX tip :) )

Unfortunately I was not able to pass through the beginning of the second level: The character couldn't jump high enough.  So I can't really comment on the gameplay, though I have to say the commands were a bit stiff and couldn't jump whilst going forward, this is a bit upsetting for a platformer.
When I first opened the program, a warning showed up by Android saying that was made for a Android version obsolete, that might be a problem

With more time in hand I am sure you could have make a good work. 

I suggest you to put a video gameplay for those who cannot try on an Android or that got stuck like me, at least they can see what the game was all about :) 

Cheers

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Thanks a lot!

We were very lucky to have sadriparian.itch.io and www.jamiebakersound.com providing us awesome art and sound respectively! :)

We tried to scale the diffculty up, but balance, variety and replayability could be better in our opinion :) But as usual, there were no time left to iterate over it again! XD

Thanks a lot! Looking forward to play your entry :)

Thank you! Also, very good point about having more colored fruits. We thought about having three, to add a small tactical aspect to the game. Also, we originally intended the colored circle that highlights a fruit to be scale independent... but we ran out of time before implementing any of these ideas :D

.. and if I may ..as a gamedev for your own entry upload a YouTube video with a gameplay. In this way you can help see what is it in the game and give an idea to whoever cannot play (minimum requirements, different OS, etc)

Whaaat?!? :D @Efegiller great stuff! 
I never survived even the first boss :) 

Disable rumbling gamepad is now an option, as of version 0.6.4 :) Thanks again for your feedback!

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Thank you Cy, your support means a lot! We are thinking about having a Steam release someday... in the meantime, you can have a similar experience by downloading our game from the itch.io app ! It also updates your games automatically.

Thanks, we'll look into that!

So I guess having a configurable option would be welcomed. Do you think it would be also nice to have "tank" controls even when using the gamepad analog stick? Thanks again for the feedback, it is much appreciated :)

Noted! Thank you for your feedback :)

Keyboard controls also behave in a very different way from the gamepad. We are planning to make them more similar, i.e., get rid of the "steering left and right" control scheme in favor of "point towards the desired direction". Player feedback strongly suggests that keyboard controls feel unintuitive.

What are your thoughts about this? Which control scheme do you prefer? Should we try to keep them both as a configurable option?

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Hi, 

I am curious about how the thumbnail of a devlog post has been chosen when shared on Twitter. 

This is a devlog we made for our game:
 https://notapixel.itch.io/superstarfighter/devlog/93785/v050-new-sports-localization-improved-physics

And when shared on Twitter (see here https://twitter.com/notapixelstudio/status/1159134980724940801

An image that is not in the devlog (but it is in the game page) has been chosen... why? how? 

Thank you guys for the effort you put here :) 

it doesn't work :( 
I hope you would upload a gameplay video or something so I can see :)

why only windows builds? :( I love this kind of games, could you put a video or something for Non-windows owner? thank you, kindly

Great work! 
I like the take on the theme, I like the atmosphere with the music and the kind of material design :) 
So design is super cool! Great

The gameplay lacks of some actions, everything is a bit too slow, some enemies' patterns take too much. I like the powerups idea as well, you could have put some offensive powerups in the early stage. :) 

Anyway it's a 5/5 entry from a design-side. Bravo

<3 thank you! I needed that

Thanks! If you have any feedback do not hesitate to let us know here or in our Discord :) https://discord.gg/3k4NzEj

ahah, so simple yet, so funny. Sounds are spot on. Obviously the final round is extremely hard and a bit too random (as the drone moves quick and you don't have much time to direct the shoot). But overall a great experiment :) 

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Thanks a lot for your honest feedback, it is very appreciated!

This game prototype was made very quickly, and we focused almost exclusively on the underlying concept. The execution is indeed poor, also because of our inexperience.

We are currently working to reach a more advanced platform code, that would hopefully be used to fix the issue you experienced.

About the diamonds: our intention was to provide a simple goal for the prototype, i.e. to collect all diamonds. Diamonds do not reappear when you respawn because you keep the ones already collected. The goal should be reached throughout many generations. The idea was to make a fast-paced platformer in which you'd have to collect the "diamonds" through your generations while the life will pass relentlessly. You would need to collect the diamonds just once, then you can go fetch the others if your lifespan is over or if you die by accident  :D 

For the build version, I am sorry it didn't work on your system, may I know which OS you're running ? I just tried with my macOS and it worked. 

Hope you will give it another try if we manage to transform it into a real game! Thanks again.