Thank you! We hope to find the time to bring the project on :)
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Thank you, that's hilarious, and that's exactly the feeling we wanted to give! XD
It is way too rough, both in graphics and controls, but we focused on designing for the theme. We hope to have the time to release a more polished prototype in the near future :D
Thank you for the feedback, and of course thanks a lot for your platformer implentation! :)
In the current prototype, two mating beings generate three children according to a random genetic combination of their abilities. It is possible to stack all abilities in a single being, but there's also the possibility of losing an ability in the next generation. We wanted to have three different characters to choose from each generation, and we also wanted to make them "adapt" to an environment rather than become all-powerful beings. :) The current implementation is not ideal though, leaving some players baffled about what happened to their wings... Let's see if we can improve that in the future! We also have in mind way more abilities...
The huge map is indeed made by hand, but as you could experience is not finished. Not by a long stretch. :D That is the reason behind the never-ending emptiness, we didn't want that by design.
Ehy, thanks for sharing this awesome asset pack. But can I suggest you to put everything into a .zip folder and there put a README.txt or license? In this way it is more easy to credit you in case someone will use this asset pack somewhere :)
Thank you! We are aware of that hideous bug... And we are also aware that the gameplay feel is bad, the character is almost uncontrollable at times. We ended up using some example code without polishing it, and we didn't have the time to do some proper level design. Art and sounds are at the bare minimum.
But, our intention was to experiment with these mechanics (limited time, generations, adaptation to the environment) and we are happy to hear you liked those ideas, even if controls were far from ideal. :)
Thank you! It is intentionally challenging (it's inspired by the backflip trick in the original tetris), but we believe that we can help the player in many ways to improve the experience. For instance, we can add a few smaller pieces to the classic tetris ones, pieces that would eccessively lower the difficulty of the original game, but that could have a place here.
Thank you! :) The pivot mechanic ended up being very frustrating indeed, but we think there's room for improvement. It can be satisfying to complete a line by performing a series of complex maneuvres... but we should help the player feel more in control. And maybe tone down the speed a little :D
Hi! Is anyone still able to help me out for a project we want to submit to this game. We need an artist in order to create different chess pieces and some variations. Might be pixel, or just 2D graphic, animated or not?
You can contact me here. We would really like a hand on this :)
Thank you :) The art style for the Dragon was not supposed to be like that, but we didn't find the time (nor the ability) to draw one by ourselves. It is a placeholder image. But I'm glad it worked somehow as another meta feature! :D
We planned to have at least an idle animation for the hero, but we didn't make it for the same reasons mentioned above...
I love Reigns and Lapse (similar games) and I actually wanted to submit a sort of game like these. Glad I didn't because your game ended up being better than what I had in mind. Wonderful set up and pretty good realisation. Kudos to the artist :)
All the achievements for every single actions seem annoying though (but I guess is a way to mock all the games' achievements).
Unfortunately the colors of the bars are not enough to make clear which "field" they are attached to. I would suggest to make it more clear, for example with a icon or a short explanation at the beginning of the game.
Very repetitive but also very original! The idea of collecting colors to form pixels to light up tiles you will walk on is brilliant. :)
We too used Godot to make our game. It's a bit rough for some aspects, but very good in our opinion. And open source is the way to go :D
Very gorgeous art, and very weird setting! :D I also really liked the jokes in some item descriptions, "this backpack has another backpack inside it" being my favorite.
At a gameplay level, I get the idea about having a limited inventory, but since you have no risks to avoid when moving from one place to another it seems just busywork to carry stuff around.
The controls are very good, moving Rumbo through tunnels feels very intuitive. Cool submission!
Funny concept! Maybe if you add a countdown and put less useful buildings here and there it would become more challenging. :)
Taking part to a game jam with your kids is very sweet. I read that this is the first jam for you... I wish you and your family to continue having fun making games! Me and my friends just started too, and we can't stop already...
Nice concept! Like others, I was puzzled by the rabbit and the mysterious crafting table at first, but I managed to survive the first three rounds.
Maybe, if you work more on the crafting system, adding the ability to craft water tanks would be nice, to reinforce the water-based survival aspect.
That's one of the craziest things I've ever played! :D
I wonder... why RTS? Isn't the "quantum" aspect mind-blowing enough? Was there no way to make it function without the real time clocks?
Love the tension between clicking to create ammo and clicking to actually build stuff! The clicker mechanic is in itself very frustrating though...
Also, I didn't find a way to trigger bombs, they never exploded.
Great submission by the way :)