Amazing ideas and level design!
YHY_games
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It was quite challenging but fun The level design was intriguing
When I had to pass by bombs, I felt a real sense of tension, like I was clutching the wall tightly as if I were the game character myself
I wanted to collect all the keys, but I gave up because my fingers felt like they were about to cramp up :)

I really love this game.
But finding paths and combat are tough. Enemies with melee weapons completely knock me far away to the opposite side. I got lost a lot in big pipe tunnel-like areas. Sometimes I discovered doors or alleys too late.
The fight right before the final escape was overwhelmingly tough. Still, it was fun.
Also, in the attached screenshot section, I can't figure out what puzzle I'm supposed to solve with the rising platform and cube. It probably wasn't intended, but I ended up repeatedly wall-jumping between the bridge and the wall to climb up.
It's incredibly polished, hard to believe it was made in just a week.
The conditions for clearing blocks were unique, and it felt thrilling when I stacked extra blocks to complete combos before they disappeared.
The fact that the cursor could affect the opposite side of the board was also impressive.
Though my quickness aren't great, so I couldn't clear many levels, it was fun.
It took me a while to grasp the rules, but it was a very unique combination.
The artwork and sound, reminiscent of classic games like Puyo Puyo, were also very impressive.
The difference from traditional Minesweeper is that you have to detonate each block one by one, making it a bit tricky to gauge the mines' locations.
Especially, I kept forgetting that rotating a block also rotates the surrounding mines
I really love this game! It's easy to stack blocks since you only need to match pairs of the same block.
Plus, the conveyor belt automatically drops blocks, and you can place blocks while doing other tasks simultaneously (you can even push them with different blocks!).
And the stacked blocks are displayed at the bottom of the screen, so you can plan how to organize them on the belt!!
How did you come up with this idea? You're a genius!!
The scoring system, where points are tallied based on the tiles left on the board, is unique—just like in the actual Hanahuda game!
I had been thinking about a similar idea for mahjong, but I couldn't figure out how to make the tiles Tetris-shaped or come up with code to check yaku in real time, so I gave up.
But this game not only solved it in a brilliant way, it also introduced the idea of using border colors and numbers to indicate which cards are the same, and matching them to increase the score multiplier. Amazing!
Uh, the game has been deleted.
I downloaded it yesterday. September 2nd in kst
After being killed by a claw man, I was sent to a similar sewer, but I had already used up all the first aid kit. More than 100 bullets, but the first aid kit was so scarce that when I left the sewers, I was in "danger" condition.
Eventually, I died fighting a fishman monster and respawned again at Checkpoint, but hp was still a danger and no first aid kit.












game has easy rule and interesting level design!
