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michaeljared

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A member registered Nov 04, 2020 · View creator page →

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I'm glad it worked!

It's Godot!

Definitely enjoyed it! Your controls for the super monkey ball clone are a bit harder than ours were, so that makes it more challenging for sure. I really liked the pinball like bouncy things!

I'll definitely check yours out! We actually had a couple of different thoughts on it. First we tried just manipulating the gravity vector, and although that works, any other rigidbodies in the world fall incorrectly. The 2nd thing we did was to set the pivot point of the entire level, and all the objects to the location of the character. The tilt the level on the x or z axis based on that pivot point. The source code is actually published if you want to take a look here:

https://github.com/enmae/20-Games-Challenge-Jam-2025/blob/68ee8084e730bfa751cd1d...

It's amazing how such simple games can be so fun. Great job on executing it!

Thank you! We should have worked that in there - only would have taken a minute. Easy to forget some basic things during a jam!

Yeah so in this game there are no skeletons whatsoever! I imagine performance should be pretty snappy. I'll have some YouTube videos up soon explaining exactly how I pulled up VAT - it's not too hard, and super powerful - because aside from instancing, and doing stuff like this, you can also bake out animations from Houdini or Blender.

I'm 99% sure it happens if you alt-tab away from the browser, or if you lose focus on the game window. Maybe I should try to detect that and pause the game simulation. Basically if the game hitches, the simulation logic gets messed up, and the zombies keep moving in a straight line on whatever their vector is.

It doesn't actually happen on the desktop build, so it's probably some WebGL things. The game isn't throwing any errors or warnings, and no run-time crashing, so I genuinely don't know.

Thanks for playing!

Thanks for posting the source! The clone looks really well done.

This is super fun!!! The sound effects were a little deafening at first though :)

The action is well done, does create a good sense of urgency

It actually has super "cozy game" kind of vibes, except for the getting impaled part :D

As others have mentioned, music/sound effects would have went a long way, but I understand that's not possible for a jam sometimes. nice work!

that's correct actually, it's an "instant" attack like in Risk of Rain! So there's nothing that spawns and moves, just a raycast that shoots across the screen, then the sparks just spawn exactly where it was hit. You may want to play it full screen to see it. I'm not sure how many other games do it like that, so maybe people aren't too familiar with the mechanic.

This is super good! Really polished for a game jam game. The casting felt really nice and the pixel art was perfect. A lot of little details are well thought out in here. I played a couple rounds but I did not do too well - I am not great at tower defense games.

Absolutely. I may continue working on this. I'd love to introduce a boss battle around level 10, or come up with some different arena types. I also have the idea of collecting power-ups as cards, and part of the game is managing which cards you equip for each round.

Thank you for the cookie and for playing!! I didn't really eat so many cookies, but I had equally unhealthy sleep habits during the jam :D

The Z-attack is a ranged attack, it can traverse roughly half way across the screen.

Really well done, nice level of polish, too, for a jam!

Really enjoyed this.. but it's really punishing!! Nice work.

Heads up, I fixed as many bugs as possible! And I implemented your ideas with the HUD. Now there's some nice flashing indicators to help you see when abilities are charged. They are grey when you can't use them. Let me know what you think if you give it another spin.

You can also go down. You start on the top of a tree, so you can just use the down arrow to descend. This game is also playable with a controller if you prefer

Thanks for the criticism. The clunkiness of the actions and switching between them is something I tried to fix, but couldn't within the constraints of the game jam. The controls wouldn't be odd for anyone who had played Risk of Rain, which this game was modeled after. Dodging was meant to have a bit of weight - if you were able to successfully dodge, you'd get a "dodge" text that appears above the player, and if you have the dodge powerup, you get a nice little sound effect and an HP increase. So at least that part was intentional!

Sorry, it was earlier and I forget! I might play it again tomorrow and I'll let ya know

Fair enough. It does support game pad as well. I took inspiration from Risk of Rain, which uses those controls

This is kind of really dark lol. Cool though! I like the art. And how well you blended it in with the itch page.

Had a lot of fun with this one!!! I really like the music. I need to try LMMS.

Definitely nailed the "top down" viewpoint! I couldn't really beat a single enemy lol. Not sure what I was doing wrong, but I did have fun while doing it!

WIZARD DEVS UNIT!

No seriously, this was a fun game. The pixel art is awesome, and programming felt really tight. Nice work! 5/5 for me

Crazy good for a 3 day jam. The aesthetic on the 3D feels very unique, kinda 90s matrix-ish.

The ball is hard to control, but i assume that difficulty is part of the game design. Nice work!

i hope you are talking about an actual bug and not a programming bug :) :)

Super super polished for a 3 day jam. Nice work!

(side note: took me an embarrassingly long time to find the menu to actually buy things)

It's fun! That's all that matters!!

Took me a second to realize that I had to use the D key to cause the rope to descend.

Rope physics is super nice. This is extremely polished for a 3 day jam! Awesome work!

Love the art. Found it pretty challenging!! You might find my game challenging too! Nice work!

Actually, I am now noticing many other's pages are down too.. so not just me!

I gotta go to bed, but I hope some one can play my game! I had a lot of fun making it and enjoyed playing it too!

https://michaeljared.itch.io/treetop-trial

I found the controls a little bit hard to use, but maybe that was part of the challenge. Slow mo is a nice use of Engine.time_scale ;)

This is super fun!! And just the right amount of challenge. I haven't really seen an exact mechanic like this, very nice. I like the pixel art, too.

Thanks Ashe!!

The theme and art are incredible - amazing job! I could only get ending 1, I'm not sure if that was by intention.

I am getting more and more into pixel art so this was definitely great to play!

The theme and art are incredible - amazing job! I could only get ending 1, I'm not sure if that was by intention.

I am getting more and more into pixel art so this was definitely great to play!

Well I am baffled. It looks good!

I really love the 2D/pixel look, even though it's clearly a 3D model since you can see different sides of it as you rotate the boat. I enjoyed it!