The theme and art are incredible - amazing job! I could only get ending 1, I'm not sure if that was by intention.
I am getting more and more into pixel art so this was definitely great to play!
I really enjoyed this game! Did not really know what to think for the first couple of minutes, but fixing up the shack was definitely satisfying. The thunder clap scared me a little bit.
I think you did a really good job with the audio on this - it all seems to be tuned very well.
One small thing that I think could make a huge difference - if the shack level/heat level/food level were shown throughout the game, the player would have some idea of what they are headed towards.
Great job!
I enjoyed playing through a few levels! The upside down level was odd, but also challenging in a weird way. I liked it. One little bit of feedback is that the triangle dude was blue, and parts of the platforms were exactly the same color. You probably want a little bit of contrast there just to make it easier to see.
5 stars across the board for me. Took me a minute to figure out the dragging and dropping, but I had a smile on my face and enjoyed the few rounds I played thoroughly.
Nice job!
I'd love it if you could check out Hurricane Watch! It's also a time-management type game, and I haven't seen too many of those in this jam!
Great game! I found myself playing it probably a bit longer than I expected. Some of the mechanics were just straight up fun, like when the zombies are low health and when they get hit, they go flying across the map. It's just very enjoyable.
One game design thing you might want to consider - you had it so that you could "stock pile" arrows, up to 5, allowing you to shoot them rapid fire. The question is what value does that bring the player? Right now there's no benefit to the tradeoff, you could either wait for the 5 to pile up, then you shoot all 5. But that seems like it takes longer than just firing off 1 at a time (basically button mashing).
Great job overall.
Wow, this is incredible for having been made in a week. It took me a while to figure out how to get people... but duh, you have to make houses to get workers. Then I can see how assigning workers starts production of those resources.
This is really polished for a game jam! Honestly I don't have any criticisms or feedback. 5 stars for me all around. I'm going to go back to playing it for a little bit :)
Very nice vibes! I found the platforming a bit difficult, but still enjoyed it for the little while I played it. Very cute scene with the bees. I like that. Your characters have a lot of charm and a lot of life.
Please rate Hurricane Watch if you are able!
I really like the pixel art! The cat is really cute. Something very charming about it. Hope you keep working on your game!
Rate Hurricane Watch if you can!
Nope! It is a flat array with a simple formula for the index:
index = row * number_of_columns + col
And the array stores references to nodes of a custom class called "BuildObject" which inherits from Node2D. It's a neat way to store all of that information.
I will probably cover it on my YouTube channel eventually, I think it's a really interesting topic.