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A jam submission

Cell ShockedView game page

Dodge, damage, and defeat the contagion that’s trying to take down your host, or it spells the end for both of you.
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Cell Shocked's itch.io page

Results

CriteriaRankScore*Raw Score
User Interface#23.8003.800
3D Art#23.8003.800
Original Audio#53.4673.467
Narrative#53.2673.267
Itch Page#53.7333.733
Use of Audio#63.2003.200
Technical Accomplishment#83.2673.267
Art Direction#83.8673.867
2D Art#103.4003.400
Overall#103.2673.267
Commercial Viability#122.9332.933
Game Design#192.6672.667
Level Design#212.4672.467
Fun#222.4672.467
Use of Theme#302.4672.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in Team
11

Does your game include Art packs?
No

Does your game include Sound packs?
No

Does your game include plugins or pre-coded content?
No

Please provide a full playthrough YouTube video of your game.
https://youtu.be/mPeDDTq0jcY

Please provide a link to a 30 seconds gameplay YouTube video of your game.
https://www.youtube.com/watch?v=CkMYPQLHQJg

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Comments

Submitted(+1)

Firstly wow huge props on managing such a big team and actually making something really impressive from all of it. Immediately the game has a clear menu and absolutely awesome 2D character art which was a highlight for me. The dialogue scenes work well and are also well written enough to pay attention and look forward to starting gameplay. I think when immediately hit with the start of the game it's funny as a lot of the elements work in their own rights but there's something that between the character/environment/animation it doesn't entirely fit together. But continuing the gameplay is pretty cool and I like the unexpected take on the theme, everything seemed to generally work as intended as well which is a huge achievement for something on this scale. I think at times I had wished it to be a bit faster paced and fun moment to moment but that's part of the nature of tower defences so I may be a bit biased in that. Anyway I had fun playing and very cool entry! 

Developer

Thanks so much for your comment and kind words! Everyone on the team really appreciates you taking the time to play and we are also very thankful for your notes!

Submitted(+2)

This is an impressive product for the time you had to make it. Amazingly polished, no bugs that I could see, great use of the theme and concept. Graphics are splendid. The gameplay loop could be refined a bit. I found it to be a tad too easy, with player feedback not being very satisfying (for example -- hitting the slimes didn't really "feel" good). I found running around and placing turrets frantically and not killing the slimes worked out on its own for the most part. I found getting ammo back for the lethal shot kind of clumsy. I would have loved for placement of the turrets to matter, too. All of that can be ironed out if and when you expand on this, and I'm still floored by what you were able to make so quickly. You guys clearly work very well as a team. Congratulations.

Developer

Thank you so much for your comment! You make good points, and we all appreciate the feedback. I'm so proud of what my team was able to accomplish and thankful for you and all the folks giving the game a shot. Thanks again!

Submitted(+2)

I was curious what the 11-person team would come up with, and it's a pretty good entry! A tower-defense game themed around antibody soldiers fighting off a disease. Fits the theme well. It looks like you had a lot on your plate. Everything functioned properly. The gameplay loop was a little repetitive with setting turrets up, fight germs, freezing, gain more turrets, repeat, but it was still a bit of challenge running from germs while trying to find a place to set up turrets.

The art direction is sound, and I appreciate the consistent use of theming. I think it could've benefitted with a more consistent art style, namely with the character designs as there's a big disparity between the 2D and 3D designs. I liked the funny dialogue exhchange at the beginning, and the UI design is strong! 

Nice work.

Developer(+1)

Thanks so much for your comment! I'm super proud of our large team for being able to come together and make a cohesive project in such a short amount of time! Your notes were really helpful and we all appreciate it a lot. Thanks again!

Submitted(+3)

The music gave me Unreal Tournament 1 vibes, which I was into haha! Very detailed environment, and had I not been fighting off a giant green germ I would have loved to explore the level more. Feels like there are a lot of moving parts to this project and you've done really well to bring everything together in just a week! I especially appreciated the opening narrative segment - always helps me get a bit more invested in a game when there's a nice bit of story.

Developer(+2)

Thanks so much for your comment! The game was really fun to write for, and I'm so impressed by all the work my team put in! 

(+4)

The overall style of the game is great. Has a lot of Osmosis Jones Vibes. Really enjoyed the game play as well it had its quirks but it was alot of fun and the looks of the little dudes chasing you is killer. Was a fan of the seemless music with that edm banger as well!

Developer

Glad you enjoyed what we had to offer! Mind talking a bit more about the quirks of the gameplay so that it may be considered for future projects?
Definitely agree with you about the music, I still open the game up just to listen to the music sometimes haha!

Submitted(+2)

Great art and animations. It has personality and character and feels like a slice of a full game. The details in the arena were great, like wires on the ground and animated motors. Would suggest having the boss move around, the player mechanics are neat but it's easy to win by stacking turrets in the corner.

Developer

Ooo yeah the boss jumping around the level from time to time would add some weight to turret placement and give players more chances to take in the environment on top of that. Great idea there, thanks for the input!

Submitted(+2)

This is visually a great game, the assets are all really high quality. The writing was charming too! I’d say the gameplay itself needs some refinement, having a single level to explore the mechanics wasn’t enough to get depth out of them. Spamming blue to get turrent refills always seemed like the correct move, so it felt like I wasn’t making many interesting dscisions from a gameplay standpoint.

You should look into disabling or locking the cursor, with winapi and glfw its a single line of code.

Overall very technically impressive game, with lots of care put in. You had so many people, I’m amazed you managed to get this out! Obviously you all are great at working in a team!

Developer

Thank you! I can see what you're saying with the blue projectiles coming off as more useful currently. Those ones will freeze enemies and replenish ammo. The red ones will destroy the little bugs so they'll stop doing damage to you. A little more balancing in the difficulty and I think that would come across more clearly. The little guys are a little easy to manage and get a hold of at the moment, but if they were more seriously threatening your health the use for both projectiles would come in handy for sure. Thanks for your thoughts!

Developer

Thanks so much for your comment! Your suggestions make a lot of sense and I appreciate your input. The game was really fun to write for and I'm really so impressed by all the work my team put in. Thanks again for playing and letting us know what you thought!

Submitted(+2)

Wow, that was quite a visually perfect game and you managed to incorporate 2D and 3D components very well. Animations, music, excellent UI, congrats!

The characters have personality and character even with so few lines between them, there is not much time to develop the narrative but the concept in itself is interesting. Even the gameplay is remarkable complex for a one week implementation.

I think it can be even better if you now give time to level design and perhaps add a few more layers of complexity to the environment, since the game is a lot of run around an build turrets xD (and that's quite fun by itself). I would advise too, that you look a bit at the transition between speakers in the narrative segment, it might get tiresome to have such a rapid effect repeat so much in so little time.

But hey, these are constructive advise for you to build in the future! Right now your game is great and one of the most well rounded I played this jam.

Congrats to the full team!

Developer

Thanks a lot! I agree with what you said and think that balancing the difficulty could make more use of the environment/level design, which could be really interesting. The speaker transition is a good point for sure, I'm thinking the looming deadline might've had us in a "10x speed" mindset there haha! A good note though, definitely wouldn't want that to distract players from experiencing the narrative. And I'll have to make sure the artists see your thoughts on their work. I think they did a great job too- all real pleasure to work with!

Submitted(+1)

I had high hopes for this game. The thumbs looked great and visually I was not let down. The artwork throughout is very strong. I really liked the writting too and not to sound like a tourist hoping to visit sector A55 I was a bit sad not to actually enjoy the game loop. Everything worked and was responsive enough I just didn't really get the feedback I needed to know if it was going badly, or going well. It took a while to realise that firing was auto aim and the camera was a bit fast and loose. I kept getting my character up close and filling the screen, this made it even harder to keep track of what was going on. I don't know how easy a fix it is but playing on a dual monitor set up, I repeatedly would click off of the app onto my other screen just to re focus on it and find myself covered in bacteria. It was frustrating. I think there is a fun game in here and it goes without saying that there is an awful lot of love and care that has gone into the making of it. I am not sure it's the strongest game theme wise but I did find the angle that was taken pleasing and how the world was created with the intro was excellent. Great job especially with such a big team to manage. 

Developer(+1)

Thanks for the feedback, glad you enjoyed the art! Good point on being able to click off screen, something we'll definitely keep in mind. Absolutely agree that a lot of effort went into this game, and there's definitely still room for improvement so we all appreciate the input!

Submitted(+4)

I really love the narrative and aesthetic direction for this game! Super neat and unique idea, and the art and UI ties perfectly into it. This really feels like something that could really develop into a great commercial release!
I found the gameplay slightly confusing and I feel like the game could have done with a more hands-on tutorial or maybe withholding some gameplay aspects in the beginning  to make it a bit more understandable. I also felt like the point-of view was a little disorienting, as I felt like I wanted to be shooting directly at the bugs rather than having it auto-aim as I walk around.
Overall, great work and a really solid entry! :D

Developer(+3)

Your game was something else, let me tell you! Great minimalism!

Thanks for your feedback, it really helps and means a lot, no joke!

Developer(+1)

Thanks so much for your feedback! Your suggestions make a lot of sense, and I agree would help a lot. This game was super fun to write for and I'm so proud of the team and all the work they put in on it. Thank you again so much for playing and taking the time to leave a comment, we all really appreciate it

Submitted(+3)

Loving that UI! And the cardboard cuttouts *chef's kiss*

Gameplay, while well technically executed, doesn't do anything I haven't seen before which is a shame.

Very cohesive game. Liked the attention to detail and polish.

Developer(+3)

Irene really did do a good job on the UI!

Thanks for your feedback, we'll use it for future jams. Peace!

Submitted(+3)

Good looking game and very well presented! The auto aiming for firing at tiny enemies does need some work though and it took me a while to figure out how things work in terms of regaining resources and even when I did, it was quite difficult (it also doesn't help that I'm not accustomed to keyboard controls at all lol)

I do like the idea of juggling attention between different things like the giant boss leeching at the kidney, the turrets being placed down, the tiny microbes nibbling at the player character's shins and needing to freeze them in order to gain more power and neutralise them completely later, almost as if "Every Life Counts"! :P

Developer(+2)

Thank you for showing appreciation for the gameplay idea we came up with! Thank you for the feedback on your overall gameplay experience :]

Submitted(+2)

I don't understand how the game matches the theme, but it is nice anyway :) Controls are a bit clunky and the overall gameplay is pretty hard to get. I would love to see a polished version, with a tutorial maybe.  Nice work!

Developer(+3)

Oh trust me, the theme's there :D Maybe you'll feel more of it when you play again. We're definitely polishing it up bit by bit. We've already made some updates, but will be max polished by tomorrow.