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A jam submission

Liekki - DemoView game page

Fast paced puzzle platformer where you try to burn everything
Submitted by korpilintu (@sohvasusi) — 2 hours, 39 minutes before the deadline
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Liekki - Demo's itch.io page

Results

CriteriaRankScore*Raw Score
IDEA | Was this game super interesting or innovative#34.6004.600
Overall#83.8803.880
FUN | Was the game satisfying to play or did it bring you joy#133.8003.800
AUDIO | Did the game have great music or sound design#153.6003.600
VISUAL | Did the game have nice graphics or art direction#154.0004.000
MOOD | Did the game have atmosphere or make you feel something#223.4003.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
Every now and them lazily about two years. I finally wanted to get new demo finished

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Comments

Submitted

Very cool game, or hot maybe. I only played the first level, since I didn't understand the level selection system.

Developer

thank you! I must make the level selection more understandable then! 

Submitted(+1)

Nice game :) I really like the way the fire spreads. Using a particle system for the player looks really cool, but I sometimes had trouble seeing where exactly the player is.

The "burn it" button looks really nice with the animation. I was a bit confused that you can't click on the text, but have to click next to it, but that is just a small thing.

All in all great job :D 

Developer

Thank you very much for the comments! 
Hmm yeah, I probably should adjust player's color compared to background and other fire somehow. I will look at it.
Same with the "burn it" button. That sounds like an easy fix. 


Submitted(+1)

Nice art and animations. Speedrun mode would be neat. Checkpoints would be nice so you don't need restarting the level if you fall in water.

Developer

Thanks!! I will take your notes in consideration. Especially i have been thinking ways to make moving faster. Perhaps something like that you don't need to wait so long for trees to burn, to move forward. 

Checkpoints too, if the level is longer or it has a lot of dangers.