Nice game ! I love games where the dash/roll movement gives me invincibility frames and i think it was well implemented here to dodge the lasers. By the way, those are really cool patterns! Great work!
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Verge of Defeat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #26 | 3.879 | 3.879 |
Music/Sound | #43 | 3.636 | 3.636 |
Overall | #64 | 3.491 | 3.491 |
Technical Implementation | #84 | 3.333 | 3.333 |
Graphics/Animation | #100 | 3.515 | 3.515 |
Theme/Limitation | #124 | 3.091 | 3.091 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Verge of Defeat plays exactly like the title says: you always feel "On the Edge" of dying. (that and we were right on the edge of the project not getting submitted at all :p)
Team Size
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
We didn't aim for any, but the "Quick Run" diversifier suits it perfectly
Comments
Geez, that boss doesn't play around in that third phase!
A fun, perfectly-paced and scoped jam game. I enjoyed my time with this. I do wish I could destroy the mini-robots he sent out to attack. Don't make them one hit kills or anything, but I would have like the extra strategy of focusing on them or just moving around them.
You didn't really indicate it to the player in the directions or gameplay, but it appeared I was invincible during the dash, because that's how I'd dodge the larger laser beams. A small sprite shift, even if it was just the color, would help a lot in relaying that to the player.
Overall, great work. I'm glad I got to play it and I hope your team continue to develop games.
Cool game ! Those laser pattern were really cool ! A lot was happening on screen and yet I never felt cheated, it always seemed fair and not too hard.
I enjoyed it !
This is fun and works good! I like how your goal is simple and notable straight from the beginning.
I was hoping there would be more feedback from the bullet hit. I were missing some boxes laying on the ground to hide from the lasers and the bullets. Also missing the gun-wielded robots to shoot visible bullets while the other characters shoots visible projectiles as well. While the characters pistol wont go trough the enemies, it would be do harm to the robots as well.
thx for the feedback! To be honest there were alot we should have done that we purely did not have time for unfortunaly, but the drones are supposed to be invincible to not make it too easy, we should maybe have made that one a bit clearer. Honestly alot were forgotten or was fine because we knew the game but did not think about the other ones that would be playing.
very satisfying 3-phase boss fight! i was very pleased that the drones had super-clear tells, PLUS their attacks were still satisfying dangerous and scary :)
i knew the drones were invincible because i read the itch-page description, but otherwise it might be nice to maybe give them a more muted color to make them feel less damage-able, or give them a "clink" sound effect when you hit them so it doesn't sound like you did anything. that and maybe changing the boss's color to be higher contrast, like maybe a gold or white or something!
that was a long sentence to say - i really enjoyed the game, and there was some info that i had to get exclusively from the itch page, and once that is conveyed in-game as well it'll be even better!
Nice game! I love the small but crucial feature of being able to just hold down on the mouse button and continuously shoot. That made the game so much more convenient to play. I just had a slight problem with the tutorial screen not popping up but was still able to pick up the controls due to how intuitive the game was! Great job to the team!
Nice sprite work and easy to understand concept. The enemy formation could use some work as sometimes they create impossible to dodge situations that maybe could've been avoided if I could shoot at the sentries to stun them or stop them...maybe I could and I just happened to not do it :P
I love how there's unlimited bullets :) Could be better if i could shoot the drones and they would break, anyway a really fun casual game to play!
thx for playing! I personally think that if we could break the drones woul make it too easy because we have unlimited bullets, that way the game has some difficulty to it.
The other option we discussed was you needed to reload and have breakable drones, but it would need more work than we had time for.
I did a "no-moving" run and managed to beat the game without moving or dashing at all - took some really lucky cycles in phase 2 and 3, but I DID IT
Really fun game, I enjoyed it a lot, I played for a solid half hour. Great work!
I don't know if the tutorial button was meant to just play a clowncar horn honking sound everytime I clicked it, but it did! Unfortunately for my first run I didn't realise I could dodge, but once I knew I could I really enjoyed it! My one piece of feedback would be not to make the thicker spinning lasers block the player's projectiles - the drones themselves absorbing hits and being invincible is fine, but when a laser blocks the boss fully for 2 seconds it's just frustrating that I can't damage it!
really fun game loved the enemy attacks although the laze spinning one was a little hard to dodge some times but still really fun good job
It kept me on my toes, although I could simply leave my hand shooting at the boss. I had to keep my eyes on multiple direction avoiding the lasers. Nice concept!
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