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A jam submission

Verge of DefeatView game page

Show the mainframe who's boss
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Play game

Verge of Defeat's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#263.8793.879
Music/Sound#433.6363.636
Overall#643.4913.491
Technical Implementation#843.3333.333
Graphics/Animation#1003.5153.515
Theme/Limitation#1243.0913.091

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
Verge of Defeat plays exactly like the title says: you always feel "On the Edge" of dying. (that and we were right on the edge of the project not getting submitted at all :p)

Team Size

Quartet (4)

What main engine/tool/language did you use to construct the game?
Unity

Which diversifiers did you use, if any?
We didn't aim for any, but the "Quick Run" diversifier suits it perfectly

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Comments

Viewing comments 20 to 1 of 31 · Previous page · First page
Submitted (1 edit) (+2)

Nice sprite work and easy to understand concept. The enemy formation could use some work as sometimes they create impossible to dodge situations that maybe could've been avoided if I could shoot at the sentries to stun them or stop them...maybe I could and I just happened to not do it :P

Developer

Thanks. Btw, you can use space to dodge in situations like that.

Submitted

Ah! Forgot about that completely :P

Submitted(+1)

Gameplay posted

Submitted(+2)

That's a neat game. The drone behaviour seems well implemented.

Developer(+1)

thx for playing! I really love how the drones affect the game and how it makes you play

Submitted(+2)

Not gonna lie this game made me felt like I'm having a stroke lmao


But other than that really fun game. The graphics and the music is good. Keep up the good work!

Developer(+1)

thx we tried hard making this a hard game but not impossibly hard. So I'll take "felt like I'm having a stroke" as a good sign xD

Submitted(+1)

I love how there's unlimited bullets :) Could be better if i could shoot the drones and they would break, anyway a really fun casual game to play!

Developer(+1)

thx for playing! I personally think that if we could break the drones woul make it too easy because we have unlimited bullets, that way the game has some difficulty to it. 

The other option we discussed was you needed to reload and have breakable drones, but it would need more work than we had time for.

Submitted(+2)

I did a "no-moving" run and managed to beat the game without moving or dashing at all - took some really lucky cycles in phase 2 and 3, but I DID IT

Really fun game, I enjoyed it a lot, I played for a solid half hour. Great work!

Developer(+2)

Happy to hear it! I had alot of fun being a part of making it!

Developer(+1)

Holy cow! That's some crazy rng!

Submitted

Got SUPER lucky to get a round with a single "slow-spinner" in phase 2, coupled with a round where the single-shooters all completely missed. Let me go into phase 3 at almost full health, so even though that rng wasn't /perfect/, I still managed to squeak by! :D

Submitted(+1)

I don't know if the tutorial button was meant to just play a clowncar horn honking sound everytime I clicked it, but it did! Unfortunately for my first run I didn't realise I could dodge, but once I knew I could I really enjoyed it! My one piece of feedback would be not to make the thicker spinning lasers block the player's projectiles - the drones themselves absorbing hits and being invincible is fine, but when a laser blocks the boss fully for 2 seconds it's just frustrating that I can't damage it!

Developer

Thx for playing the game! we did not have time to make a tutorial to say that you can dodge, but we had the buttons, so why not have clown car sounds. xD

Also if Im fully honest I do believe it would have been too easy if the drones and lasers were not invincible.

Submitted(+1)

really fun game loved the enemy attacks although the laze spinning one was a little hard to dodge some times but still really fun good job

Developer(+1)

Thx for playing the game! and of course if we had more time we would have made more unique attack patterns

Submitted(+1)

It's a little bit hard for me.. but I love it

Developer

Thx for playing the game! Remember you can press space to dodge, which I think will make it easier. Unfortunaly we did not have time for a dodge animation so you just got to believe me.

Submitted(+2)

It kept me on my toes, although I could simply leave my hand shooting at the boss. I had to keep my eyes on multiple direction avoiding the lasers. Nice concept!

Developer(+2)

Thx for playing!

Submitted(+2)

Fun game with a good boss battle. Managed to kill the boss with just one health left. Unavoidable laser damage putting you on the edge of kill or be killed was a fun idea.

Developer(+1)

thx for playing! also for people who find it difficult (like me) there is an option for dodging the lasers using space to make it better for everyone.

Submitted(+2)

Very nice ! Love the art, it plays very well & just the right amount of challenge without getting too frustrating (which is a very hard balance to get).

Great job !

Developer

I'm glad you enjoyed it!

Submitted(+2)

Nice job on this one!  Enjoyed both the art and the gameplay.  For me personally the difficulty was right in the sweet spot.  I was able to one shot the game, but barely had any health life left and the final boss was definitely pretty difficult. I like game jam games that are short dense little packages, but this one was almost just a little too short.  Probably a testament to how fun it was.  Definitely better than having it be too long though in my opinion.  Good work!

Developer (1 edit)

Thanks for playing! I always take it as a compliment when someone says the game is " just a little too short" xD

Submitted(+2)

Was really quick to pick up and play, only thing that was slightly frustrating was the drones being invincible as they blocked the bullets from hitting the boss. Other then that good job!

Developer

Thx for playing!

Submitted (2 edits) (+2)

I really liked  the concept of the game and the art is looking fantastic. The music really fits your theme and playing was absolutly  fun. The only critique is the difficulty. It was really hard to doge the laser(second drones) and resetting the live in a new scene would have been great. All in all a really polished and fun game!Great work!

Developer (1 edit) (+2)

If you did not know you can dodge when pressing space, which allows you too well dodge the lasers, unfortunaly I did not have time to animate the dodge so it might seem like you are not doing anything

Also, many thx for the compiments!

Submitted(+2)

That difficulty curve is REAL! I had a lot of fun playing this, but since the two first phases were so easy, I was a bit too unprepared for the real deal in the final one. That's were I had the most fun, however.

I loved the music, too. The only gripe I have is (besides it being too short) that it took me a while to realise I couldn't hurt the little guys.

Developer

I'm glad you liked it! I would've liked to have a more consistent/engaging curve but I was a bit rushed to get it working and playing well. 

I agree, the music is awesome thanks to our excellent musician. While I mentioned that the drones were invincible in the story on the game page (if anyone even reads that lol) I think I'll put a note directly below the game because a lot of people seem to be having trouble with them.

Submitted(+1)

I like who smooth the controls were in this. like comments below, its not obvious at the beginning what you're suppose to shoot, and the the drones being invincible doesn't help. But I'd did like the the bullet hell aspect of the drones with the laser and being able to dodge through them. I get that its a computer A.I. boss, but the fact that its stationary allowed me to just hold down the mouse in the same spot and just worry about the laser, which made it easier than expect, not sure if that was the intention or not. 

Pixel art and music was very solid.:)

Developer(+1)

Thx for the comment and I agree we should have explained it a bit more on what you are supposed to shoot, but we did not want it to become too hard hence the stationary boss.

Submitted(+2)

Really nice old school feel, nice solid controlls and nice retro music and sound effects :)

I didn't manage to kill the minions, don't know if that was intentional, and couldn't shoot through the "lasers" which felt a bit odd. but all in all a nice play through.

Developer(+1)

Yea you cant shoot through lasers or the drones, it is very intentional to make it more unique

Submitted(+2)

I like the pixel art I had to unlock ultra instinct for some of those attack patterns tho. It was fun

Developer(+1)

always fun to hear that someone like the pixelart!

Submitted(+1)

I didn't understand at first that I was supposed to shoot the big computer mainframe and not the drones, but once I figured that out it was pretty fun. Some of the patterns those drones made were quite difficult to navigate, and I died after getting the final boss to about half HP.

The bosses' designs were cool, and I liked the drones' lasers a lot too. They looked dangerous!

Since you intended for the drones to be immune to the player's attacks, it might have been nice to indicate that in some way. Perhaps a force field flashes when they're hit to show it's being blocked? I'm not sure.

Developer(+1)

oh thx it is quite a good idea! If we do an update then I should be able to implement it.

But too be honest if we had time to make the tutorial we would have explained it, so sorry about that one.

Submitted(+2)

Fun game! A fun future improvement would be to make the robot monkey laser heads destructible by the laser.

Developer

Lol, I'd never think to describe them like that...

Viewing comments 20 to 1 of 31 · Previous page · First page