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JiminySnicket

6
Posts
A member registered Aug 06, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! I'd originally intended for such a thing to be possible, but sadly couldn't implement it in time - glad you enjoyed it though!

Thanks for the feedback! I fully understand the point for the cursor, originally it was a placeholder and I intended for movement keys to lerp the direction - my code wasn't happy though, so staring at the mouse remained!

Good job on the game! I really liked the mechanic for having to time my spins to shoot, adjusting my position if I mis-timed my clicks. 

I don't know if the tutorial button was meant to just play a clowncar horn honking sound everytime I clicked it, but it did! Unfortunately for my first run I didn't realise I could dodge, but once I knew I could I really enjoyed it! My one piece of feedback would be not to make the thicker spinning lasers block the player's projectiles - the drones themselves absorbing hits and being invincible is fine, but when a laser blocks the boss fully for 2 seconds it's just frustrating that I can't damage it!

Love the concept! As someone below mentioned though, the characters were a little difficult to control. Additionally I had some issues with screen resolution where not everything fit on screen, even in fullscreen mode! But it's a concept I would happily play again if taken further e.g. more minion types. Well done!

I really enjoyed the game, was impressed by the level of polish and the way the tutorial/progression of difficulty was structured! My only issue for this as a jam submission was there was nothing that jumped out to me as a 'Boss', but that aside this is a great entry!