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A jam submission

When you stare into the AbyssView game page

Sometimes, it stares back...
Submitted by JiminySnicket — 3 minutes, 41 seconds before the deadline
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When you stare into the Abyss's itch.io page

Results

CriteriaRankScore*Raw Score
How well does the game fit the themes?#64.0124.333
Gameplay#112.7773.000
How do you rate the game overall (you can consider fun, dev time, etc.)?#112.9323.167
Visuals#113.3953.667
Audio#151.3891.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
16 hours - I am way over the 3 hour timer and still a lot to do, this has turned into a proper project for me!

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Comments

Submitted(+1)

What a major project!

I really liked the atmosphere and I agree with the previous comments that what's missing from this project is basically everything you've put on your to-do list.

That huge creature had me bloody worried! It took me a while to realize that it wouldn't hurt me. At one point I even said to myself, “It's not hurting me at the moment! Maybe if I extract 250 biolum, she won't be too happy!” 

In short, a great game! I can see why it took you so long :D Well done!

Developer(+1)

Thank you so much, for playing and for the nice feedback! Atmosphere ended up being my #1 focus for this Trijam release version of the game. I was quite frustrated to not have time to include the monster fish's attack functionality, but the fact that it worried you at the start makes me happy that the initial reaction I'm going for worked!

Submitted(+1)

Ho man, I went in the game blind and I thought I was just going to gather minerals. I was REALLY concerned when I went back to refill my oxygen and I saw red lights moving on the map. I was thinking "Wtf is this??? 👀". When I came close to it and I saw the HUGE fish, I was spooked!... but then I realized that the fish couldn't hit me which was a bit anti-climatic. Don't get me wrong, I've seen your to-do list and it's great that you were able to do this much! I also like the mechanism to gather minerals! It made me think about the system to attack in Undertale!

Overall, great work! Keep up the work!

Developer

Thanks for playing, and for the feedback! I've never tried anything horror-based, but i'm glad that the first few moments of my monster fish showing up on-screen had the intended effect! Unfortunately in the last couple of hours its navigation wasn't working and my options for final coding were (1) Fix it so that it can navigate, but not attack, or (2) Have it constantly just attack the player with no complex movement. I decided that option 2 was more atmospheric, but looking forward to having full functionality for it!

And glad you liked the mechanic, I've never played Undertale, but might do so to get some inspiration for how to fine-tune my mechanic!

Submitted(+1)

Very good game. I think sound effects would add a lot. I only managed to get 238 until I died. My strat was to go directly to the golden and violet ones. Your todo list is basically everything else I would add to the game to make it nicer. I really liked the creature that was always around and although it didn't do anything it was still a nit scary. Good job!

Developer

Thanks for playing and for the feedback! I think I did a truly awful job of explaining the mechanics of the game, so just to quickly check - were you aware that returning to the diving bell (spawn point) you could recharge your oxygen? I'd hope if you were going straight to the outer edges, the high tier resources get you to the 250 line quite fast!

Submitted(+1)

The game appears frozen to me; it might need a quick check and bug fix.

Developer (2 edits)

Sorry about that, is there any more info you could give me please? Is it that the game failed to start at all for you or did it freeze at a certain point?

A quirk of Itch is that if you go fullscreen, you need to then click the fullscreened game window for inputs to be registered, making it seem like it has frozen - could that have happened to you?

Submitted

Before, it was loading, but there was no response. I tried full screen, and it was the same. Now I am getting "The following features required to run Godot projects on the Web are missing: WebGL2 - Check web browser configuration and hardware support"

Developer

I'm genuinely sorry, but I can't find anything that could be causing the problem. I've tested with several different sets of hardware and can't find any obvious issues. Thanks for the error name though, I will keep looking into it.