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Razors Edge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #313 | 1.912 | 2.286 |
Graphics/Animation | #315 | 1.912 | 2.286 |
Theme/Limitation | #341 | 1.793 | 2.143 |
Overall | #355 | 1.602 | 1.914 |
Technical Implementation | #360 | 1.434 | 1.714 |
Music/Sound | #386 | 0.956 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Through the story. The goal of the game is to become a boss by surviving hard racing tracks in the sky above a future city.
Team Size
Trio (3)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
Big thank you to all of you who took the time to try our game and gave feedback. Much apopreciated!
This was promising but it is painful to wait through the whole unskipable intro in order to retry once you fall of the edge. I read that you uploaded the wrong vuild and that's very unfortunate, it felt fun drifting around !
Fun once you get the hang of it, though it needs some other inputs like resetting yourself on the track or skipping over the text at the beginning. Great 3d work!
Very fun game, The big problem I had is that there is no "restart" mechanic if it is either a button or if I fall of the map, otherwise very cool model for the racer with the flames coming out of the sides when I turn.
Game is fun! The controls feel a bit choppy, but also very exact. My only problem is that I have to wait through the whole opening cutscene to try again if I fall off :(
Thanks for the feedback!
Yea, I had made a build where falling of the track would reset the level, but apparently I goofed during the upload.
Realised that after the deadline :(
But we will for sure continue improving the game after the voting period is over :)