omg this was so sweet! glad you enjoyed it and thanks for the vid!
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that was pretty funny
i enjoyed it
also there were some cool effects, like the rolling itself was really cool, and i loved how when you hold the help key the lines animated in line by line!!! love stuff like that! also enjoyed how the music layered when you reached 50 people! did it do that for the rest of the tiers also? never got to 100 :'(
this was so precious!! mechanic was really cool once i got used to it, really loved using vertical formation to slip between ufos and using the blockade against the bulls! ending is so beautiful ~~~ ty for making!
that was so beautiful! the animations were so precious and i really loved the little dotted background! really tender mechanic, the first few levels of just sweetly guiding this butterfly along were really nice. seeing the mechanic evolve and get puzzly was awesome too. will always yearn for those first levels of sweet butterfly guiding though ~
circumago! that was pretty cool! hiscore 3538 >:) took a while to get a hang of but after that the process of setting up different loops on the board and slowly filling them up was really cool. fun brain bending!
so pretty! already has so much character and setting! really really lov ethe main character design and mechanic, and the choice between like feeding the snake or stomping the enemies? not really sure what was happening but yeah really cool character design+gameplay matchup!
thanks for checking it out! so the "/" key that player 2 uses is (on my keyboard) the one to the left of your "right shift" key! it's the one where if you hold shift + / you get a question mark. maybe it's not on all keyboards?? sorry about that if that's the case D:
oh my this is beautiful!! can't wait to see where it goes! love the name ~
here's a script someone else posted on another thread: http://pastebin.com/typctTFd. stick it on your main camera and set the height variable to 144 and it'll force your screen to mimic that resolution!
other tip that i'm trying for the first time - not quite sure of the pros/cons yet - is i'm making a unity unit equal to a pixel. so when i import my sprites, i set my pixels per unit to 1, and then i don't mess with any scaling! this also means that as long as the x and y positions of my sprites are integers, they should be pixel perfect! i do have to make sure my sprites are exported with even numbers for dimensions though (instead of 7x7, i would have to do 6x6 or 8x8).