ohhhhhh this was so cozy! felt so nice to be a guest in this home, to come in from the rain
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so pretty! already has so much character and setting! really really lov ethe main character design and mechanic, and the choice between like feeding the snake or stomping the enemies? not really sure what was happening but yeah really cool character design+gameplay matchup!
thanks for checking it out! so the "/" key that player 2 uses is (on my keyboard) the one to the left of your "right shift" key! it's the one where if you hold shift + / you get a question mark. maybe it's not on all keyboards?? sorry about that if that's the case D:
oh my this is beautiful!! can't wait to see where it goes! love the name ~
here's a script someone else posted on another thread: http://pastebin.com/typctTFd. stick it on your main camera and set the height variable to 144 and it'll force your screen to mimic that resolution!
other tip that i'm trying for the first time - not quite sure of the pros/cons yet - is i'm making a unity unit equal to a pixel. so when i import my sprites, i set my pixels per unit to 1, and then i don't mess with any scaling! this also means that as long as the x and y positions of my sprites are integers, they should be pixel perfect! i do have to make sure my sprites are exported with even numbers for dimensions though (instead of 7x7, i would have to do 6x6 or 8x8).