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Recent community posts

ohhhhhh this was so cozy! felt so nice to be a guest in this home, to come in from the rain

so pretty! already has so much character and setting! really really lov ethe main character design and mechanic, and the choice between like feeding the snake or stomping the enemies? not really sure what was happening but yeah really cool character design+gameplay matchup!

w0000aahh that was fleshy af!!! thank you for this isolated eroticism!! love it <3 nipple room was pretty intense. lots of keyboard pressing, like touching a nip?? very clever!

i love names that rhyme!! <3 that was good, getting peed on was gross, but the kissing was nice

these colors are AMAZING! love the ui also ~

spooky atmosphere! pretty harddd, love the level design and visuals

woaaahhh weird. yeah my bad i totally forgot that there are different types of keyboards in the world!! thanks for letting me know about this!

thanks for checking it out! so the "/" key that player 2 uses is (on my keyboard) the one to the left of your "right shift" key! it's the one where if you hold shift + / you get a question mark. maybe it's not on all keyboards?? sorry about that if that's the case D:

this jam was so gooood! thank you

oh that was really nice

Posted in Game Ideas

thinking of making a first person nipple licking game on an alien planet but

not sure yet

yay! good luck with the game!

oh my this is beautiful!! can't wait to see where it goes! love the name ~

here's a script someone else posted on another thread: http://pastebin.com/typctTFd. stick it on your main camera and set the height variable to 144 and it'll force your screen to mimic that resolution!

other tip that i'm trying for the first time - not quite sure of the pros/cons yet - is i'm making a unity unit equal to a pixel. so when i import my sprites, i set my pixels per unit to 1, and then i don't mess with any scaling! this also means that as long as the x and y positions of my sprites are integers, they should be pixel perfect! i do have to make sure my sprites are exported with even numbers for dimensions though (instead of 7x7, i would have to do 6x6 or 8x8).