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(+1)

oof! i really got sucked into this one! great job :) i loved the simple loop of flying down to the flowers, flying up to drop off pollen, collecting more pollen, and then harvesting the honey that developed in the meantime! it had really sweet slow-paced vibes. i think my biggest suggestion is that personally, i didn't enjoy having a queen bee speed upgrade! i think in a game like this, the joy comes from increasing the automation. by making the queen faster, it made the other bees a little less useful, and also took away from the sweet slow-paced vibes! maybe a "honey carry capacity" upgrade for the queen bee could have kept the game still feeling calm and chill, wall also allowing you to upgrade your player character.

that was a long way to say i really enjoyed the game! thought it went great with the theme and the controls were smooth and had a blast just watching the little queen trail as i zipped along. also is there an end state to the game? i hope i didn't miss out on an ending haha

(+1)

Thanks for the kind words! I agree completely about the speed upgrade, almost all the complaints about the game are centered around that one upgrade so maybe after the jam I'll implement something like what you suggested! Unfortunately there isn't an endgame, no. I originally planned for the queen to have 15 days (each day would be around 10 minutes or so) to collect enough workers to fend off a random encounter, but I decided for the jam to just keep it simple and let people play for as long or short as they wanted without feeling pressured to "finish" anything. Maybe something for the future, thanks for playing!