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(+1)

that was a really quite subversion of the theme! having 2 bosses but needing 1 boss to kill the other?? really enjoyed that aspect of it. putting myself in harm's way but then evading at the last minute was really cool and felt very intentional and satisfying when pulled off correctly. i don't have much in terms of constructive criticism game design-wise! maybe adding another move to the boss's moveset could have shaken things up a bit. great job!

(+1)

I’m not sure I’d call this shadow mario lookalike a boss, but sure. Still, glad you enjoyed the concept so much! I could’ve added another move to the bosses kit, but aside from obviously taking more work it’d also make it harder for the player to learn the boss. I figured keeping the moveset simple would be better (at least for the jam), especially with the shadow getting added partway through the fight.