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Finished it! Got a little scared in that last level that I was gonna lose but I made it. I really enjoyed this! Loved the sound design and music, it really set the scene and tone very well. Loved the resource management of the 3 stress-reducing pickups - overall it felt like you turned the idea of fetch quests into a fast-paced tense action mechanic which I thought was really great! The stress of navigating big levels looking for the bubbles over people's heads landed really well, as did talking to some of them and realizing your stress meter was still going up.

Great job! Oh also drinking in the parking lot was fun haha. I don't think I needed to because I did it once in the office and it was fine, but it would be cute if you could only drink in the parking lot.

(+1)

Wow, what a great write up thank you so much! I'm glad it was fun and stressfull. Such  a big gamble not know if it would work during development. 

It was orignaly planned that you would fail if drinking within range of a NPC but ran out of time. I still kept the warning dialogue in there becuase I thaught it would be hilarious to still scare people of a threat that doesn't exist.