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A jam submission

EdgeoidView game page

A metroidvania set on the edge of the window
Submitted by Zaromachian — 1 day, 33 minutes before the deadline
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Edgeoid's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#1842.8284.000
Fun/Design#2432.4043.400
Overall#2882.1213.000
Technical Implementation#2911.9802.800
Music/Sound#2961.8382.600
Graphics/Animation#3611.5562.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
There are 5 bosses to find and defeat. As for the theme, the player character moves along the edge of the window.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
I used Java on Eclipse IDE 2021-06

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Comments

Submitted

Jank, but I really respect the ambition making a metroidvania with a scope as big as this one, mechanically! Got to the end, unfortunately the final boss is unbeatable. The gravity switching mechanic brought a smile to my face, great twist and interesting mechanic! I could see a lot more level design being done with the different gravities in each quadrant.

Submitted(+1)

Only managed to beat one boss as I managed to glitch out of the world twice. It seems that if you're in the air as you're switching sides, the player kinda just forgets about land. It's a really cool idea, and I'm definitely gonna come back to it later, it's just I got more games to play and don't wanna keep redoing it right now. Music, sound, and the style of it are all really good too. Nice and simple, with your controls (minus interact) always shown in case you forget

Developer

Thanks! I figured if my game was going to take place on the edge of the screen, I might as well make use of the empty space in the middle. Putting controls there was a no-brainer.

Submitted(+1)

Cool concept.  Took me a minute to realize you had to press enter to go in the doors.   Unlocking the abilities and navigating was cool.  Bottom edge of the level was a bit cutoff on my comp

Developer

Dang, it must be that weird 10-pixel delta I always get when instantiating a window. I thought everyone would get the same issue, so I compensated for that delta in the code.

Submitted (1 edit) (+1)

It took me a few minutes to figure how to get the game going, since the fact that you can press enter to go through doors was in the readme, but after that it's really fun and interesting!

Actually underrated! I really liked the gravity mechanics, and how the bosses showcase the next powerup you get from them. 

I managed to beat 4 of the bosses, but I couldn't figure out how to damage the final one. :(

Really good job!

Developer

Yeah, the final boss seems immortal for some reason. I'll have to check that out some time.

Thanks for the review!