Jank, but I really respect the ambition making a metroidvania with a scope as big as this one, mechanically! Got to the end, unfortunately the final boss is unbeatable. The gravity switching mechanic brought a smile to my face, great twist and interesting mechanic! I could see a lot more level design being done with the different gravities in each quadrant.
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Edgeoid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #184 | 2.828 | 4.000 |
Fun/Design | #243 | 2.404 | 3.400 |
Overall | #288 | 2.121 | 3.000 |
Technical Implementation | #291 | 1.980 | 2.800 |
Music/Sound | #296 | 1.838 | 2.600 |
Graphics/Animation | #361 | 1.556 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
There are 5 bosses to find and defeat. As for the theme, the player character moves along the edge of the window.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
I used Java on Eclipse IDE 2021-06
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