This game is a blast.
Zaromachian
Creator of
Recent community posts
I managed to buy everything within 30 minutes.
Cool game, very satisfying. I especially like the decision-making involved.
The only minor complaint I have is that once you've emptied the GB shop and bought all the upgrades for every weapon in all stages, buying the last towers is a bit too much of a grind.
This jam is a perfect opportunity to dust off one of my old projects and redesign it from the ground up, because it was based on a "special interest" of mine.
When I was a teenager, I was a huge fan of Ratchet & Clank. In case you don't know, it's a series of action-platformer video games that started in 2002 on the Playstation 2, where you play as a mammalian creature and his robot pal, travel from planet to planet, buy wacky weapons and fight colorful enemies with them, smash crates to collect bolts and use them to buy ammunition and more weapons. The series isn't exactly dead, but I feel like it lost its way about a decade ago, and at the time I tried to keep it alive by creating a TTRPG that mimicked the experience of the video games. It was set in my own universe, but incorporated many trappings of the games' worlds.
I've been meaning to restart that project with a clean slate, but haven't been able to find the time to do so. Until now.
Hi, I would like to base my game on the Non-Euclidean Game Jam. It was about making, well, non-euclidean games, meaning the games had to play with dimensions in some way. Does that count as a constraint for the purposes of the Revival Jam?
This isn't a game. This is AN EXPERIENCE.
I had a crazy theory in the first minutes of the story, about a potential end twist. I was wrong, and the actual twist surprised me.
[SPOILERS AHEAD]
At first I thought Mother Tiabata was the culprit, and only asked us to recreate the murder to frame us.
The reveal that the victim wasn't who I thought he was took me off guard.
Hi! I'm not sure I'll join the jam yet, but in order to make a decision, I'd like to know, well, what the title says. Does this speculative evolution have to be set in a fairly realistic sci-fi setting (either an alien planet or an alternate or future Earth), or can it be set in a more magical world? One where the environmental conditions are influenced by the presence of magic or other supernatural forces, and life had to adapt to it in ways that are impossible under normal laws of physics?
OK, super fun concept, but forget the Bard; the Shaman is obscenely OP. Place one at the end of the loop, you basically get a double turn. Place two, you get four turns. I got three easily, and could have added a fourth, which would have yielded a whopping sixteen turns in one. If you ever get back to this game, you absolutely need to nerf the Shaman.
Hi! I just joined the Marvellous Heroes jam, but before I commit to coming up with a game concept, I need a few clarifications.
- Can the game be about the Marvel universe specifically, does it have to be? The same question goes for any other IP.
- I assume that the game doesn't absolutely have to come with a default setting, but if it does come with one, does said setting have to be the usual kitchen-sink universe based on the real world? Or can we get a bit more creative in that department?
I definitely felt on the edge, that's a good sign. It seemed to me that the boss has lower health than regular enemies, which felt weird until I realized he's revived after a few seconds.
The hammer is clearly the superior weapon in this game. I really like how it works, too.
Very good job on this one!
The game is full of bugs, but I playtested it many times and never encountered the ones you describe.
The purple enemy in the jump power-up room is resistant to normal bullets, you have to beat the first boss to acquire the charged shot and kill it :)
As for the size of the window, there is a delta of 10 pixels. I don't get why, but this seems to be a Java thing. Instantiating an x * y window causes a x+10 * y+10 window to appear. I had to account for it.



