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sumoffice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #313 | 1.980 | 2.800 |
Technical Implementation | #372 | 1.414 | 2.000 |
Graphics/Animation | #377 | 1.414 | 2.000 |
Overall | #382 | 1.358 | 1.920 |
Fun/Design | #392 | 1.131 | 1.600 |
Music/Sound | #395 | 0.849 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
you have to hide playing games at work
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
unity C#
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Comments
Boss came in on me while I was playing sumos. Proceed to threaten me for like 10 minutes as I continued to play sumos until I got a score of 10,000. I don't think he's gonna fire me
The inner game character feels extremely heavy, but maybe that was intended.
But the main issue I see with this game is the lack of a warning sign that the boss is coming in. Did I miss it? If I didn't and there isn't any, it makes the game unfair.
Good idea, and funny too, but there's room for improvement.