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A jam submission

Monkey MeltdownView game page

Fight your way through the jungle and bring back the banana stash.
Submitted by chewdawg — 13 hours, 16 minutes before the deadline
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Monkey Meltdown's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#923.2673.267
Fun/Design#1173.2673.267
Overall#1173.1733.173
Music/Sound#1193.1333.133
Theme/Limitation#1433.0003.000
Graphics/Animation#1463.2003.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
Has a boss fight, and he is on the edge of a meltdown

Team Size

Pair (2)

What main engine/tool/language did you use to construct the game?
Based engine - Custom Javascript/Typescript Engine (available on github by request)

Which diversifiers did you use, if any?
Mobile, Quick Run, Toolmaker

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Comments

Submitted

I enjoyed it a lot and appreciate the procedural dungeon. 

I'm not sure how much this matches the theme. Nonetheless, it felt very responsive and the enemies kept me on my toes. Nice game!

Submitted

Stupid boss one shoted me! But I was delightfully surprised to see the level was all new,  and had a blast running through it again. I tried to cheese it and not kill anyone or pick up anything prior to the boss so I could fight with my projectile weapon, but it forced me into the sledgehammer. I like the idea, but the execution and control for it was frustrating at time. As somebody mentioned below, some knockback on the hammer would not only feel great, but it would give you a little space from the enemy, so you don't feel doomed to take damage.

Overall, this was a great entry and your team should be proud. I knew when I saw monkeys in the thumbnail I had to play it! Us ape gamers have got to stick together!

Good work.

Submitted

cool game! enjoyed playing it! keep it up!

Submitted

I definitely felt on the edge, that's a good sign. It seemed to me that the boss has lower health than regular enemies, which felt weird until I realized he's revived after a few seconds.

The hammer is clearly the superior weapon in this game. I really like how it works, too.

Very good job on this one!

Submitted

Good job!!

Submitted

Nice job! Swinging a weapon by physically moving the mouse was an interesting mechanic!

Submitted

I like the way the game changes each time it loads. Game play was nice. Sometimes a NPC gets stuck. Nice game. Cute characters.

Submitted

Nice game! I really liked the look of everything and the game was easy to control (good job on the mobile controls btw)

I would have like a bit more knockback on the hammer attack, just to make ot extra juicy. 

Lovely mo keys and lovely game! 

Submitted

pretty good game, it follows the limitation/theme, the only critic is that the boss sometimes get stuck and can't move so it's easy to kill him. it seems that the levels are random, overall nice idea and game!