Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Jank, but I really respect the ambition making a metroidvania with a scope as big as this one, mechanically! Got to the end, unfortunately the final boss is unbeatable. The gravity switching mechanic brought a smile to my face, great twist and interesting mechanic! I could see a lot more level design being done with the different gravities in each quadrant.