I kinda just guessed what I was supposed to do, and it turned out to be right, but there's not a lot to do with it. Maybe if there was a score for how many get put away and the items rotated out every now and then so you can't just take the shortest path every time? I dunno, just an idea of something to do. The characters are pretty cute though
Play game
The Milk Dude's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #383 | 0.990 | 1.400 |
Technical Implementation | #392 | 1.131 | 1.600 |
Theme/Limitation | #393 | 1.273 | 1.800 |
Graphics/Animation | #394 | 1.131 | 1.600 |
Overall | #400 | 1.103 | 1.560 |
Fun/Design | #401 | 0.990 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Working for you boss
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity/C#
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