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EMOTE FORCE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #202 | 2.711 | 3.500 |
Music/Sound | #202 | 2.582 | 3.333 |
Technical Implementation | #240 | 2.324 | 3.000 |
Overall | #244 | 2.427 | 3.133 |
Theme/Limitation | #261 | 2.324 | 3.000 |
Graphics/Animation | #286 | 2.195 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Boss battle after level 3 which ends the game. Dave is on the edge of mental break down. Keep the mental health bar from reaching 0
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Game Maker Studio 2
Which diversifiers did you use, if any?
none
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Comments
Nice work! It'd be nice to see the camera expand a bit so that I could see my surroundings a little better. Overall, it's a nice fun action game!
good point! thanks for playing!
Awesome job! The HUD for this game looks great,though I couldn't figure out what the health bar on the top of the screen and the bottom right of the screen did. I had a great time shooting things. Great work!
Yeah, I could have done a better job explaining the health bar at the top. In lore explanation, you are the amygdala trying to regulate a human's (who is on the verge of emotional break down) emotions. So that bar represents "mental health" - If you let that bar deplete to zero, you lose a life. The bottom right was supposed to be enemy health, but I was not able to get it working properly in the given time.
Thanks for play and glad you enjoyed it!
The game is definitely fun and it feels pretty good!
Especially, the dash: because of the animation it feels fantastic. The music is cool. The upgrade system is also a really nice touch. The fact that if you lose your lives, the game literally closes on you makes it a unique and somewhat hardcore experience (not sure if it is good or bad, but it is definitely unique).
Some small bugs that I've encountered: you can go a bit through the walls and if you do, you can't shoot from there; sometimes, if you dash into someone or get stuck between the enemies, collisions sounds play a million times.
I would have really liked it if the game focused more on fast-paced combat because I really would have loved to use the dash more but if you do it now, you might get damaged by a lot of enemies that you didn't see a moment ago. But overall, good game.
Hmm. The game is actually supposed to send you back to the main menu once you run out of lives. Initially, I had it close on you as place holder, but it looks like I didn't update all of the maps. Whoops! Glad you found value in it though.
Seems like people want the dash to be utilized more as movement feat than a enemy dodging feat (I guess it can be both?). I can see how it can be overly punishing.
Bugs are noted!
Thanks for the feedback!
Game feed back is really great, love the music, love the game!