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Tiki Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #14 | 4.381 | 4.381 |
Theme/Limitation | #48 | 3.571 | 3.571 |
Overall | #51 | 3.600 | 3.600 |
Music/Sound | #65 | 3.476 | 3.476 |
Technical Implementation | #68 | 3.429 | 3.429 |
Fun/Design | #140 | 3.143 | 3.143 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
It is a boss fight created with a foe that can destroy parts of the terrain, and the player should not fall or get hit.
Team Size
Quartet (4)
What main engine/tool/language did you use to construct the game?
Unity 2021
Which diversifiers did you use, if any?
Quick Run
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Comments
nice game! the only thing i would change would be the hearts showing up in the center of the scene when they change which blocked almost all of my view but other than than that the game was fun and looked great!
really interesting pick up idea to rebuild the platform. was initially confused if the items were floating or not, because they had no shadow. cool boss visual, would have liked low poly attack effects or whatever. pretty simple combat, but hey, no bugs in my play through!
Thank you for playing !
I love the clean visuals and the characters design.
I feel the game involved a lot of... waiting ? The player doesnt have much control over what's going on, the pickable are never really hard to get both so there's not really a choice here, you just get them all, could've been fun to actually shoot the arrow to the boss instead of a instant hit. The only tricky part was the jumping cause with the camera angle and the shadow not being a drop shadow it was very hard to understand the depth and where your character is, it felt a lot of like leaps of faith. I didn't manage to get through the fight, it was super easy then I would miss the first jump I try, maybe just making a fall respawn you with 1 less HP instead of instant kill would been better.
Cool game, I loved the visuals and the ambience, the blobby character and the Boss were cute.
Shooting the arrow was what we wanted to do, but didn’t manage to have it one time into the final build. Thanks for the detailed feedback !
Nice, this only could have some more levels to play. At least you should add the different difficulty levels, so this could be played again. Looking trough the player in some points makes playing with main character bit weird. The character also slides on the tiles which is disturbing. I were missing also some more feedback features, i.e. picking up the bow creates a bolt flying at the enemy, or even something moving on the background (clouds, halos, particles, etc.)
On the other hand this implementation looks more like professional build: As overall this reminds to some of the Crash Bandicoot boss battles to me.
Crash was one of our reference indeed. Thank you for playing and leaving a comment
its a fun game kind of short love the art although i wish there was an attack that you actually have to do and not pick up a bow also the enemy attacks are very easy to dodge but for the time limit its really good game good job well done!
Thank you for your feedback
Fun videogame-y boss fight. Art and production value in general is great! The mechanics feel like they have more potential I would have liked to have seen.
Thanks for playing !
GG!!!!!!!
TY!!!!!!!
That was great! Felt like a proper boss battle! I could picture this being very mobile friendly somehow.
Yeah, it was one of our thoughts during the development
Good job on this one. The art is really nice and everything goes together seamlessly. Game was fun and a nice length for a game jam as well.
Thanks!
Nice, easy boss fight game. Art style is really fun! I love the way the little character runs. I managed to beat the game with no deaths, but I would have loved a little more challenge. Great game!
Yes, the game is easy to accommodate for new players Thanks!
Always better to lean on the easy side of things for a jam game :)
Looks very nice, maybe a bit slow. Good job
Thank you !
Is there always a way to win? Because I got stuck at the end and couldn't reach the other side.
Other than that, it looks beautiful and feels like a real boss.
Yes, the RNG sometimes makes it impossible to finish, we’re sorry for that. Thank you for playing!
awesome aesthetic
awesome boss mesh and texture
too many time between phases
but not bad over all
Yeah, it kinda feel slow at the beginnning, but we wanted our game to be easy for new players. Thank you very much!