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OGSuperSand

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A member registered Jun 12, 2020 · View creator page →

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SOLVED: The exe was using integrated graphics by default. Forcing dedicated graphics got it to work.

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This happen to anyone else? A bit painful on the eyes, hard to play now 😿

This is Celeste64-1.01-win-x64 on Windows 11, Ryzen CPU Nvidia GPU

I'm impressed how polished it is, TDs have so much overhead it's impressive to have anything working in 48 hr tbh. I like the time attack angle, would do well to have a leaderboard to get jammers playing it tryna beat each other.

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Thanks for playing!

The icon's great, it's what led me to this. Great idea! Didn't read the part about right clicking at first so I was confused how ppl were getting such high scores lol. Awesome idea though and great execution.

Nice work! I enjoyed my time with this. The visual design was done very well, I was onboarded to the mechanics very quickly. Most of the levels were short enough that I could do trial/error with different abilities to see how they worked, which was nice I didn't have to wait around for a while (with the exception of the final room where I tried a bunch of different things at the end and had to wait around a bit to see how it worked each time). The game is very well polished, the aesthetic comes together quite nicely, it's impressively done.

Nice entry! The presentation is very good, I liked the music. Having an undo is also needed for these kind of games, and I've already found a few similar ones with that feature absent. I think a helpful thing to do would be to show in some HUD the faces of the die flat that would show you what face you will be on when you move a certain direction. Nice work!

Great art! Really liked all the fish enemies, the healing catfish guy in the back was my favorite. I got rolled (pun intended) by the boss though lol

I think it'd be nice to have an even faster speed-up option, since once you get into combat you can't really influence anything anyways. Last year for GMTK we also made a deck-builder, so I'm digging your project a lot. Great work!

Love the visuals. I got stuck on lvl 3 :(

I'm not sure if this fits the prompt. Kidding 😛

Really like the presentation, the dice look great and are fun to roll. I like the amazing dice haha.

Nice visuals, love the style.

Nice visuals, love the style.

Nice visuals, love the style.

Also doesn't load, sorry :(

Excellent atmosphere.

Great polish! Had a lot of fun with this one. Surprised with how much you guys could do during the jam. Nice job!

The presentation is out of this world! Seriously, visuals and music were fantastic! Awesome game.

This game should be nominated for a BAFTA. I haven't cried this much since Outer Wilds. When will you release the DLC?

I liked how much personality the text box had!

Definitely, we're all super excited by the premise. This is something that we took the jam as an opportunity to prototype for and will definitely be building more on top of. Stay posted if you're interested and thanks for playing! :D

Thanks for playing! Yeah we didn't have time for any sort of player onboarding since all the main mechanics took enough time to implement already. We're going to keep working on the project post-jam and will definitely keep that in mind for future builds.

Thanks for playing! Yeah we didn't have time for any sort of player onboarding since all the main mechanics took enough time to implement already. We're going to keep working on the project post-jam and will definitely keep that in mind for future builds.

I've actually never heard of Slay the Spire, is it good? (lmao, I love it too)

https://soundcloud.com/chordcutter

Thanks for playing! We're going to keep developing post jam if you are interested :D

I wish we had too! There was a lot of implementation for the 3 of us already plus we all work so last a good chunk of time to that. We're definitely going to keep working on this project post-jam, we're all really excited about it. Stay posted if you're interested! Thanks for playing!

Thanks for playing! https://soundcloud.com/chordcutter

Thanks for playing! We're definitely going to continue working on this project. Wish we could've ironed out the jank a bit more before the end of the jam but it was already a lot to implement for the three of us. Stay posted :D

https://soundcloud.com/chordcutter

Concept is cool. I like how good the movement feels when you're doing it right, carrying momentum just makes the game feel awesome to control. Gravity stage was dope. Would love to see this idea expanded into even more levels.

Incredible! Game was a ton of fun. I found myself missing the grappling hook just by a tad on a couple of the shots, I feel like it'd be pretty cool if there was some visual indicator on where your hook would land when you shoot it. Either a line showing it or just an indicator of the surface it'll hit. Really hoping this becomes a full game though 👀 Good job as always!

That dash was dope, particles were done well on it. Cool mechanics.

Cool game, enemies shot pretty fast imo which made it difficult, but difficulty isn't a bad thing. I also noticed your camera was a bit jittery when following the player? Great concept though, good job!

Lmao, I was hoping someone would do this. Well executed, I REALLY like the aesthetic. The music adds a ton to it. It'd be really fun to see a whole fleshed out game with this theme. Great job, I really liked it!

Animations and death sprite are super dope, great job there. Witch's mechanics were cool too. I thought the islands were a bit big for the speed your character moves and the size of the witches, but cool game nonetheless.

Art was great! Really like how the character looks. Sometimes I would miss an enemy while swinging the sword, mb I am just bad. Good job!

Nice game, I like the aesthetics a lot. Rope mechanic is cool though I wish it dragged a bit faster I think. I do really like it though, also I got the van death lmao

That was great! The game looks really good and it's pretty fun too, definitely a fan.  I think it'd be cool if you could see the princess' health the whole time, though maybe you omitted it intentionally so create more player stress and cause them to be more careful which is also valid lol. Leaderboard is a super cool addition. Great job!

Thanks for playing and recording yourself, that's really helpful feedback-wise! To answer the one question that arose, heaven / hell in addition to having the differing color palettes also cause the "rooms" that are generated to be different. Heaven has more of a focus on platforming through obstacles (empty ground and clouds with lightning) and hell has more enemies and is generally harder but nets you more score.  The color palette swap just serves as a visual indicator :) You're right that that should've been more clear, wish I had found a better way to communicate that to the player. Thanks again!

Thanks for playing and for your feedback! Could you expound on what you mean on why sometimes enemies kill you / vice versa?

Thank you! Glad you noticed, wish I could've found a way to make that more clear, yes the level generation gives you different rooms based on if you're in heaven / hell. I intended for hell to be harder but net you more points and heaven to have more of a reliance on platforming through obstacles rather than fighting enemies. Thanks for playing!