An interesting take on tower defense where not only can you not see the whole room, but your "towers" can't really fight back - only delay the inevitable. Nice job!
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Monsieur Chavelier's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #13 | 3.647 | 3.647 |
Enjoyment | #20 | 3.235 | 3.235 |
Overall | #25 | 3.191 | 3.191 |
Concept | #30 | 3.118 | 3.118 |
Use of the Limitation | #30 | 2.765 | 2.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
@Foundtexas / @Annalou_Iza / @Diógenes Grajales Corona / @George Guilty / @JSX2000
Software used
Unity
Cookies eaten
sushi
Comments
That was great! The game looks really good and it's pretty fun too, definitely a fan. I think it'd be cool if you could see the princess' health the whole time, though maybe you omitted it intentionally so create more player stress and cause them to be more careful which is also valid lol. Leaderboard is a super cool addition. Great job!
The game's great! The concept, the art and the menus are awesome! And the addition of the leaderboard system gives the player an incentive to keep on playing :)
I like the addition of the scoreboard, seeing other people's highscore is a pretty good incentive to keep trying.
The game is pretty nice, and the graphics are well made - I like the main character's animations, very fluent and expressive.
The game is so hard! You really gotta walk back and forth all the time trying to stop the enemies, and despite the simple nature of the actions it always ends up going out of control for me.
One thing I wish was present was some sort of warning that an attack was happening and from what side - I'm trying to deal with the left side and buffing up those statues, then I come back and all the right side statues have been destroyed!
A very hard game, but very good looking and kinda fine. A solid Jam entry indeed!
The visuals and audio were very solid. The concept of the game itself mixed with the gameplay made a pretty good experience. That being said there some stuff I wish was different. I noticed that when you increase the hp of a knight, it would heal him fully which at some points in the game makes the heal option more or less inefficient. However, this is rectified as the games goes on and healing becomes significantly cheaper than buffing hp.
I also wish that there were alerts or indicators when the princess took damage mostly because there were some runs when I had no idea the princess was even in danger. I also wish the the enemies themselves had health bars but I also found out pretty quickly how many hits it took to kill them, but a health bar would add the extra flavor.
Going back to the concept of this game, I don't know if it was your intention or not, but at a certain point, I realized I was playing a tower defense game. Which is not at all a bad thing. In fact, I think it's a very good thing because you created an Adventure game that plays like a tower defense game, has the mechanics of a hack-n-slash game, and incorporated your own spin on it that made an overall good experience. From the title screen to the scoreboards I knew this one was going to be a great game. Good job guys!
Its great that you liked it :D! iths was a specially challenging Jam due to the limitaion so its great that the final product is fun. Not gonna lie there wasn´t that mutch time to test balance so we knid of went with our gut. Thank you again for all the Feed back those indicators that you talk about actually would make the game experience feel better!
Also the hack-n-slash part was planned but the TowerDefense jut kind of pop up XD.
We wanted to give the game a sense of profundity with the front columns, but we only put the shadows, so the player could still have a full vision of the game, and we are aware that some details such as the health bars weren't made in pixel art, but that was due to lack of time, and although we know we can update the game, we don't want to risk it. Nevertheless, thanks for your feedback, we'll take it into account on our next game :)
Really cool game with an amazing art style, the leaderboard idea was amazing as well ;) Good job :)
This game reminds me of Kingdoms two crowns! Good game and I liked that you even added a leaderboard to increase competition. A small bug was that I wasn't able to play again when I pressed the button, I had to refresh the page.
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