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Blood Fuels The Devil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #36 | 2.667 | 2.667 |
Concept | #44 | 2.556 | 2.556 |
Presentation | #44 | 2.778 | 2.778 |
Overall | #44 | 2.556 | 2.556 |
Use of the Limitation | #48 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Programmer - blackmamba24(Sarthak Wali)
Software used
Unreal Engine
Cookies eaten
100
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Comments
A nice little game! I like the models, I think the game could benefit from having things that take your blood away, so having things to eat and things to not eat. Overall pretty good!
Thanks for playing man! Wanted to add features, but had to keep it simple due to my understanding of only the basics and this being my first jam :)
Congratulations, you're officially a game designer!
Cool little runner! It would be neat to see some supplementary mechanics to up the challenge a bit, but nice implementation of the assets!
Thanks for playing! Appreciate the feedback
Art was super dope, did you make it all? Cool simple game, nice work!
Thanks for playing! Appreciate the feedback!
No, I did not make the art. Got the models from the sources in description.
Nice, small and fun game!
Thanks for playing !
Nice art asset picks and concept! I had fun with this!
Thanks for playing man!
I like the devil and hell aesthetics, even if the ground is a bit simplistic.
Maybe the goblins moving left and right could add some extra difficulty to the game?
After a few tries I got to the end of the path tho, nice!
Not a bad entry at all anyway!
Thanks for playing KaaSnake! That's a really good suggestion!
I managed to reach the end on my first try so I am quite the gamer haha. I liked the concept and approach. Would have been cool if you were always moving forward and had to control horizontal movement not to miss the goblins but overall it was quite fun!
Thanks man! Appreciate the suggestions! Had thought about adding the controls to just manipulate the horizontal movement but being my first jam left the control scheme to the simple-old WASD :)