Clouds go brrrr
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Armadillo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 4.125 | 4.125 |
Presentation | #6 | 4.063 | 4.063 |
Overall | #9 | 3.609 | 3.609 |
Concept | #12 | 3.563 | 3.563 |
Use of the Limitation | #32 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
OGSuperSand - Design & Development | Chord Cutter - Music & SFX
Software used
Unity
Cookies eaten
0
Comments
I had a lot of fun playing this game, sometimes I didn't understand how the mechanics worked, but I did enjoy it. I really liked the art, and how the armadillo moved. You did a great job. I streamed it on twitch, in case you want to watch it.
Thanks for playing and recording yourself, that's really helpful feedback-wise! To answer the one question that arose, heaven / hell in addition to having the differing color palettes also cause the "rooms" that are generated to be different. Heaven has more of a focus on platforming through obstacles (empty ground and clouds with lightning) and hell has more enemies and is generally harder but nets you more score. The color palette swap just serves as a visual indicator :) You're right that that should've been more clear, wish I had found a better way to communicate that to the player. Thanks again!
Pretty cool, I like the idea. It's very original. I wish karma counter was more visible.
Unfortunately I don't understand why sometimes the enemies kill me and sometimes I kill them. Otherwise I think the game has potential ;)
I like this! The random stage generation keeps it challenging and fresh. It seems like the color changing for heaven / hell also affects enemies and stage generation? Awesome either way!
Thank you! Glad you noticed, wish I could've found a way to make that more clear, yes the level generation gives you different rooms based on if you're in heaven / hell. I intended for hell to be harder but net you more points and heaven to have more of a reliance on platforming through obstacles rather than fighting enemies. Thanks for playing!
The game is really good! One bug I noticed: The life can go to down to negative.
My favourite so far. I like the graphics and sound design, but most importantly it's freakishly hard, but after playing 5 minutes I felt like my highscore kept improving.
I think the graphics are great - low res, but full of little details!
And the bouncy gameplay is interesting! Gotta take aim on enemies, dodge spikes... a cool little entry overall!
An awesome retro-styled game. The movement is extremely fast , making the game harder, but at the same time smooth.
Quite a lot of enemies done in 3 days I'm impressed! I wasn't quite sure what the colour changing of the screen meant when I killed an enemy? I also am quite a fan of the pixel art aesthetic!
Cool soundtrack and the visual style really remind me of Downwell :) A surprising amount of detail and life for so low-res sprites.
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