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A jam submission

CollateralView game page

Collect 10 pills and get out of the dungeon
Submitted by Godresky (@godresky) — 7 hours, 43 minutes before the deadline
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Collateral's page


CriteriaRankScore*Raw Score
Use of the Limitation#342.6613.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2 peoples

Software used
Unity, Photoshop, Bfxr

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Loved the idea to distort the UI and graphics to make it appear as  if on an old TV, it really helped the atmosphere of the game! It was a bit of a slump trying to find all of the pills when I walked so slow (unless there was a run button lol) but it was quite fun for what it was. Including pills in the dead realm was also cool, did not see that coming and made finding the last 2 pills take extra long :P


Thank you, we tried! Thanks for the remark on the speed, I'll correct it


Really cool game! Loved the art style and the graphics! The game's tv-like screen effect looks great!


Thanks! It's nice that you liked the game


Oh, a very nice and spooky game this is. The atmosphere and character design made me expect some jumpscares around the corner, especially the mirror world... turns out I was overthinking.

Beside that, lovely game! You explore around, collect keys and pills, and find your way out while little ghosts chase you. And when I finally braved my fear of the mirror world, I finally found the last pills!

I do wish the camera was a bit more centered toward the character at all times - especially when you move up and down, since you end up almost at the edge of the screen!

Beside that, I enjoyed the game. It's a very solid entry!


Thanks, I have already fixed the camera bugs


I made it out and had lots of fun! There's clever level design here! I liked the ghost + mirror mechanic. The player has a cool design! Always cheery (when alive.) Nice music and art all around!

I'd suggest having the camera in front of the player instead of following behind. I also had a little trouble getting caught on corners when fleeing from ghosts. I think shrinking the hit box would help.

Good job making this in such a short time!


Thank you! I've also already fixed the collider bugs