I might not be very good at the game, but it is a creative way to structure a platformer! I also dig the custom buttons / hover states. Nice work!
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UNANIMATED WOMAN'S ENDING SIMULATOR jam comments · Posted in UNANIMATED WOMAN'S ENDING SIMULATOR jam comments
Fun entry. With the default non-fullscreened player, I couldn't see the wall openings and was a bit confused. My only real note after that was that it was a bit frustrating getting swarmed milliseconds after entering a room. My reaction time just isn't that good lol. Other than that, really dig the aesthetic and the labyrinthian design - great work!
Awesome presentation. It's not often you see jam games with VA. For the combat, I was not sure if I was supposed to react to something in order to block, or just guess. Either way, it seemed like once you got a block off, you could just hit x3 -> block in a loop. Still super cool though, especially for a 3 day jam. I can tell a lot of hard work went into this entry.

























