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A member registered Mar 05, 2019 · View creator page →

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I might not be very good at the game, but it is a creative way to structure a platformer! I also dig the custom buttons / hover states. Nice work!

Hey thanks! The UI probably could have used some more work to make the time health bara bit clearer - for sure. I'm not a very competent animator, so I'm glad the spin & slam attacks got some mileage out of them lol.

I appreciate it, glad you enjoyed! The 2 new attacks on the last mode are definitely on the harder side.

Thanks! And you definitely should!

Thanks! She clearly forgot to fight a mime

Neat game! I liked the destructible environment

I was a bit worried when it froze, but it pulled through! That was fun, especially when you need to drop and re-grab stuff so that it doesn't get deleted. It was also neat that you could interact with stuff while tripping, so you could use the clock hands like a boost.

Fun game! I dig the crab theme, and the art was really well done.

I did, thanks! Though I can't take credit for the turn-based combat + parries. That was very much just ripped from Expedition 33 haha. Highly recommend if you haven't got a chance to play it.

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I enjoyed the difficulty ramp with the way the levels were constructed. Very polished and a lot of fun!

Really impressed by the excel solution for custom beatmaps - this is a whole lot of work for 3 days. As a Ragnarok enjoyer, this would be really cool in VR. Great work!

Thanks, I appreciate it! I was hoping the health "tug of war" would be a fun way to allow for close calls / comebacks

Thanks! Surely Sekiro 2 is right around the corner ..

Polished and to the point! I dig the "clock face" face. Great entry!

Thanks for playing - glad you liked it!

Appreciate it! And I do love to over-scope.

RADical game haha. Love the premise, and the gameplay was good fun.

Smooth edges on the gen is quite cool! Always love to see procedural maps, great work!

Kudos for submitting something in only 3 hours! Hope to see you in future jams too!

Glad you enjoyed! I did have plans for changing out the spatula weapon depending on your meal selection so that it would make more sense with the floating food background, but I straight up forgot to haha

I love this game so much. The tutorials bring me immense joy, and the replay feature is awesome. Really simple idea presented incredibly well, great work!

I may be stupid, but I can't seem to do anything other than fill my fridge with tomatoes lol. 

Cute art! I'm not very good at this game, but it was quite fun!

Cool entry, art and writing were very well done!

Incredibly high effort - local multiplayer is a really cool feature for a golf game, even if it might not see a lot of use from jammers. Really great work y'all.

Ol' Mr. B is deeply unsettling.

Fair - I was worried risky slash wasn't .. risky enough. Though missing a parry on "Time Flies" with risky active is usually a insta-loss lol. Appreciate the play, and the kind words!

One can never have enough e33, thanks for checkin' it out!

Appreciate it, thanks for playing!

It seems I'm not a very good cook.
The shadows, limited vision, and soundtrack establish a really neat atmosphere - cool entry!

This game has a hostile aura. Great work, love to see weird stuff like this.

Thanks mate!

A work of art, to be sure. I love how dumb some of the endings are. Honestly one of my favorite entries, unanimated as it is.

Thanks for playing! It did end up being a pretty challenging layout, especially that one jump next to the first slide. 

Fun entry. With the default non-fullscreened player, I couldn't see the wall openings and was a bit confused. My only real note after that was that it was a bit frustrating getting swarmed milliseconds after entering a room. My reaction time just isn't that good lol. Other than that, really dig the aesthetic and the labyrinthian design - great work!

Awesome presentation. It's not often you see jam games with VA. For the combat, I was not sure if I was supposed to react to something in order to block, or just guess. Either way, it seemed like once you got a block off, you could just hit x3 -> block in a loop. Still super cool though, especially for a 3 day jam. I can tell a lot of hard work went into this entry.

Really enjoyed this entry. Simple mechanics, clean execution. My loaf will be defended until my last breath.

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I appreciate it, thanks for the play!

Thanks, it also helps to mask my rushed art haha.

Thanks for playing, especially for so long! I did consider a meter, but ended up trying for something more subtle (but definitely less readable) with the crouch animation. I'm still not sure that was the right call haha. Really glad you enjoyed!