Really enjoyed this entry! The gameplay was fun and creative.
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I had a lot more fun breaking the game than I'm willing to admit. As storploin said, please turn the super bomb fling into a mechanic haha. I got pretty high up, but I guess the invisible walls keep going.
Man, I love the whole banjo theme. It took me a second to realize movement wasn't turn based, and that I could just spam the button to move faster. Other than that oddity, the game is charming and fun. The level design is interesting and diverse, and the art is clean. Well done.
Got stuck after the first room haha. Just a heads up, if you are importing pixel art into unity, you can sharpen the image by changing the filter to point and the compression to none in the import settings. And as germanjazzguy said, I'd love to continue playing it, but I'm not sure how to continue.
Wow, that was actually really exciting. Controller support would definitely take it to the next level. As far as critical feedback, the pure white flashes from the explosions got to be a bit much after a while. I don't recognize the music (is it yours?), but it really added to the sense of a recklessly fun atmosphere. Great game!
Not sure why I would randomly lose while placing bombs, but the concept is really neat. The explosions are already pretty satisfying, but I think some sound effects could take it to the next level.
Wow thanks for all the feedback! Funny that you mention the lack of a checkpoint between the 1block jumps and the vertical section... an earlier build actually had a checkpoint there. I'm glad you liked the boss battle, I had a lot of fun making it. Thanks for playing!
While this game has tremendous meme potential, I struggled a bit with the controls. When not holding something down the direction would reset ..or something..? I'm not really sure. Art is really nice, and I think with a bit of tuning, this game could get even better.
I'm so glad you enjoyed! I wasn't planning on continuing development, but I didn't know there would be any interest in that haha. It was a fun project that I wouldn't mind continuing. (and sorry about the reset prompt, it's just on a flat 15 sec timer... lazy, I know. It won't actually reset/ nullify the run though)