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A jam submission

Death RowView game page

Place as the Grim Reaper to take the souls of all those against you.
Submitted by Freezex — 1 hour, 5 minutes before the deadline
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Death Row's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#243.3573.357
Overall#372.8212.821
Enjoyment#382.6432.643
Concept#402.7142.714
Use of the Limitation#402.5712.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Shaun Shearer (myself), Ian Shearer - Cover art, Joseph DeMace - Music

Software used
Unity, Audacity, Photoshop

Cookies eaten
0

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Comments

Submitted(+1)

Animations and death sprite are super dope, great job there. Witch's mechanics were cool too. I thought the islands were a bit big for the speed your character moves and the size of the witches, but cool game nonetheless.

Developer(+1)

Thanks for the feedback! 

The islands were going to have more “monsters” but I didn’t have time to add them. But as is, I agree with you. 

Submitted(+1)

I feel the way you constructed your level was very original. I didn't get at the beginning that the advancing of the game wasn't linear, but in the end, I got it. I liked that the witches had different designs and the art was pretty cool. Well done! I streamed it on my twitch, in case you want to watch it. 

Developer(+1)

Just got a chance to watch the vod. Thank you for all the feedback! 

I noticed you kept getting lost when you went the the islands, so I could have made that a little more clear where to go

Submitted(+1)

The attack animation is on one side only. But the mechanics are nice!

Developer

it is dependent on where in the screen you click. 

Submitted(+1)

:p

Submitted(+1)

As others have said the sprite work (especially death) is really nice :)

I like the use of different combat abilities, although I did find a bug with the dash ability that allows you to dash outside of the map.

I like the combat as well, although I wish the player's attacks felt a little bit more impactful, a hit sound and a damage animation can do wonders.

Overall, I think this is a great entry :D

Developer

Thanks for the feedback! Unfortunately, time was not on my side this jam. I planned on adding sound effect, but only got the attack one in. 
The Dash out of map bug was also noticed about an hour before submission, but the only fix I can think of was adding bigger colliders or scaling down the player. (since colliders were the size of a single tile)

Submitted(+1)

Some good graphics for this one! Love the Death sprite.

I also really like the combat as it is - dashing around to dodge and hitting inbetween. Invisibility is useful too. And each witch has their own attacks to look out for.

I just wonder why there's so much space between each battle. You look for the witch, kill them, and then have to go back.

I think the game would be neat even in less space - more like an arena boss battle for each witch showcasing their spells. Because as I said, the combat felt real nice, maybe centering the game even more around it would be cool for a sequel or something.

Besides that, great entry! I had fun playing it.

Developer

Thanks for the feedback! There is a lot of empty space because I was going to include smaller enemies, but didn't get around to it.

Submitted(+1)

Awesome Concept ! , The enemies do take a lot of hits to kill, and it would be nice to see the levels a little more filled out but honestly it was a fun game ! love the animations too ! sprite work was excellent.

Submitted(+1)

I wasn't able to get past the first witch ;( I liked the concept though and implementation of death in more of a story direction rather than mechanic.

Developer

You can go any way from the beginning. Which one did you try first? (they all have different mechanics)