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plasol

329
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A member registered Jan 27, 2020 · View creator page →

Creator of

Recent community posts

Wow, this result goes beyond all my expectations! 

Thank you for the work you’ve done! :D

The rng can sometimes be annoying, but it’s part of the core mechanic. While developing the game, I considered whether the player should have more control, but in the end, I thought it would be difficult to find the right balance in such a short time. In a future version, I’ll do some additional tuning to try to find a sweet spot. Thanks for your feedback! ^-^

[Whip noises] - Oh, yes, a little side note, the Ringmistress is not a singer... She is the circus owner. XD

Very creative concept, but is it actually possible to win this game? The rule “if you say to A that B likes C, and A already likes B, then A likes C” doesn’t seem to work…

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Well, this sure required some effort... But I don't regret any single second. XD

I love the concept and how it integrates the theme, it makes replaying the levels multiple times a fun experience, which I think is hard to achieve. The level design is also really clever: what at first looks like a single path is actually a combination of multiple paths (and solutions) put together.

In my opinion there are room for improvments, the game needs some polish here and there. There are mainly two things that stood out to me the most. 

First, some imprecisions in the platforming. For example, a few jumps felt difficult because they responded inconsistently to inputs, almost as if there was some rng involved. Landing on enemies was also tricky at times, the character seemed to be perfectly above them, but was actually off by a pixel, which felt quite frustrating. Related to this, the enemy colliders didn’t seem properly aligned with their sprites.

The other thing that could be improved is the UI. I would’ve liked to see both the powers and the missions displayed on screen. Showing the progression within the loop would also be useful, as well as giving the player the option to restart the whole loop or skip to the next level.

At the end, I think that my playtime speaks by itself. It was fun, thanks for your submission! ^^

Thank you for playing, I'm happy that you liked it! ^-^

Thanks for playing! 

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Thank you! ^^

Every time I lose my streak because I can't stop myself from reading all the dialogues lol.

I menaged to finish the game somehow, it really tests your patience. XD

It was quite fun, nice work!

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I really had fun with this game, 5 stars on that!

Mechanics are great, I just could not see the point on throwing less than three dices. Higher dice values always means more money, or am I missing something?

I was having fun playing when I got stuck on the third level due to a bug. I'm so sorry, the levels are so well designed!

Despite that, the game is great and the mechanics are so clever, good job!

The core mechanic is simple and engaging. I would love to see balls going faster over time and a combo system!

Thanks for your comment!

Thank you!

Thanks for your comment!

We prepared specific sounds for each character, but they didn’t get to the game. XD

I'm sorry for that! D: I'm not a native English speaker, and I always struggle a bit with writing. I usually double check my texts, but unfortunately for some dialogues I couldn't because I was running out of time. ^^"

I hope you could still enjoy the game. Thank you for playing!

Thank you! :D

Thank you! I'm happy you liked the story, we made it up together! ^^

Thanks for playing and for your feedback! 

Thank you for your feedback! I'm really glad you liked it! \^-^/

Thanks! I'm glad you cheked it out!

Thank you for playing!

Thank you so much! I'm happy you had a chance to see it anyway! ^^

I also played your game and is AWSOME! Congratz!

Thank you for your feedback! 

I wasn’t sure whether to explicitly tell the player what the different effects do, because I liked the idea of having a surprise factor the first time you see a new card. In the end, I went with a bit of a mix, and the result isn’t great. Under time pressure I didn’t spend much time thinking it through, but now I agree, I should have made it clear. ^-^"

To make things worse, we had designed the Ringmistress level as a boss battle. The different cards represent the game's characters (for example, the balloon animal on a yellow background is the Clown), and thematically, she was supposed to recall their abilities and gimmicks.

Here's the big problem: I didn’t have time to set the restriction that makes her accessible only as the last one, so if the player chose her level first (which is likely, since the microphone is the first item on the left), they end up feeling lost and confused. Sorry for that! XD

Thanks! We are glad you liked it!

Thank you for playing! \^-^/

This is great! Love it!

Thank you!

Thanks, I'm glad to hear your feedback! I was worried that the mechanics might not be easy to learn, so I tried to make the user interface as intuitive as possible. ^-^

Really enjoyed this game, it has smooth controls and is fun to play. Great entry!

Thank you for playing!

If you are talking about the Ringmistress, she was designed as the final boss. I wanted her level to be accessible only after defeating all other characters, but I didn't have time to implement it ^-^"

Thanks for playing!

The concept of this game is peculiar and you really worked on the mechanics! 

An aspect that in my opinion could be improved is the UI, It took me a while to understand what was happening on screen.

Thanks for your entry!

Thank you for your kind words! We are glad you liked it so much! ^^

The fact that I am bad at racing games make me good at this game. Yay! \^-^/

The concept is cool and the game is fun, Good job! The only feedback I can give you is that maybe the camera is too close, I can't see the turns in time XD

Thank you for playing! ^-^/

I LOVED this entry! Make this amount of interactions, animations and polish is absurd for in such a short time. You guys seriously did a lot of hard work!

My favourite part are the dialogues, they are fun and interesting. Some puzzle are maybe a bit out of place (like, why there is a pile of boxes in front of a corridor? XD) but it's not really a big deal.

What I missed the most was a fast-forward button to ease the repetition of having to solve the same puzzle multiple times. Also some animations are long, I didn't want to see them again 2/3 times.

Overall I had a lot of fun playing the game, thanks you for making it!

Unfortunately seems like the gameplay isn't completely done, but the concept is there!

I really like the ost tho ^-^

Amazing art direction, 5/5!

Interesting concept and very well polished execution! 

I want to share just a couple of feedback on something that could be improved. 

About the mechanics, I think they are well designed, but sometimes feels a bit too random (rolling dices, where upgrade spawns, where diamond spawns, shop choices...). I would prefer to have more control over at least one of those aspects.

The game flow is really cool, the complexity increase over time as the board expands. On the downside, because the numbers on dices do not increase, I felt like the outer loop took ages to be completed.

The game has good sounds, but I would like to have some background music help to set a mood. 

Overall the game it's solid and engaging, well done! ^^