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The Investigadoor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #60 | 3.636 | 3.636 |
Graphics | #95 | 3.909 | 3.909 |
Audio | #108 | 3.500 | 3.500 |
Overall | #205 | 3.258 | 3.258 |
Theme | #296 | 3.136 | 3.136 |
Game Design | #348 | 2.864 | 2.864 |
Fun | #409 | 2.500 | 2.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You investigate the crime scene behind the door.
Did you write all the code and made all the assets from scratch?
All except the background music.
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Comments
I really enjoy the art and atmosphere in your game, the music helps sets the mood. I love detective games, so this is right up my alley. Unfortunately, I can't quite figure out what I'm supposed to be doing.
I really feel like your game has potential, I'm not able to figure some things out. Here's what I'm having trouble with:
I understand that there is a bar on the right that I need to fill up. It seems like when I click on some of the items on the left that maybe more of the bar will fill up. I'm not sure when it is appropriate to "draw" and when is the right time to "investigate." I saw an "action" button a few times. I'm not sure what "action" does.
I played several times and it took me a while to realize there was a map with different locations. Perhaps if you started the level on the map screen, people would see all the locations to begin with and know that they need to visit each one.
I can see you spent a lot of time on this, hopefully you'll put some more work into it and help out folks like me that can't figure it out.
I'll give you a follow and see if you ever update your game!
Thanks for playing and for trying to figure out the gameplay! XD
The goal here is to have a good set of item in play in order to maximize your investigation stat (pipe icon) and then investigate.
The "action" button activate the location special ability that some locations have. The ability details are written at the right side of the screen.
Actually I tried to make a game with a lot of elements and it's hard to grasp all of them without a tutorial of some sort. I knew this from the beginnig, but I couldn't make one on time, sadly.
Thanks! I'm already working on a post jam update. ^^
It's definitely not a bad project, however, please, work on your introduction to the game! A player should be welcomed when he opens a game and the first level and not puzzled like most of commentators here. It will be a great project once this issue is resolved, don't stop there!!
Thanks! I will definitly update this game after the jam is over :)
Love the art in this! Like others have said, a more detailed tutorial would help a lot. Difficulty could be improved as well, I personally wasn't able to get through the 1st level :( With some changes here and there, I can see this being really good! Great work!
Thanks for playing! I'm glad you liked the art! ^^
I'm sorry if the difficulty curve is too rough ): Thanks to give it a try anyway!
There's a really interesting idea here, but as other people have said, it's really lacking in the tutorialisation department and is way too hard. With some extra time and polish, I can see this getting really good though. Nice job!
Thanks for playing and for your comment! ^^
Good innovation and fit to theme. I think you need tutorial for telling what should I do because this is 3rd times I still choice random.
This game is fun and very unique! I definitely love the concept of the game a lot :) I just wish I was better at it and could complete them all ^^; Amazing job on the game!
Thanks for your comment!
The game needs some adjustments to the difficulty curve. I hope you enjoyed trying it out. ^-^
beautiful art! I wish I was better at this game lol! good job!!!
Thanks for playing!
Don't be so hard on yourself, It's the game's difficulty curve that is bad. XD
I'm genuinely impressed, the game is incredible to be made in a week, great concept and great art.
For now my favorite of the Jam.
Thanks for your kind words! ^^
This is amazing, the game is really fun and unique, it's like a boardgame I used to play as a kid, the investigative system is really good, i love the animation on new clues popping up, the decision-making of which clue to keep or draw something new make the game addicted to playing, the art style is cute and clean, UI are clean and visible for the player, the room effect is also fun, making each room unique. Despite there being some bug(clueless cover the coffee clue), it's really impressive how you manage to do everything by urself, Keep it going, I would love to see more content in the future.
Thanks for playing! ^^
One of my favorite games of the jam so far! The gameplay is difficult, though; if you add a hand-holding tutorial and tweak the difficulty curve, this is a winner. Congrats!
Thanks for playing! I'm glad you enjoyed the game! \^-^/
I love investigation games! Visual style is nice.
I agree that it needs a tutorial level though.
Thanks for playing!
What a hard game! We need more of these kinds of games!!!
Also I'd really like to see a tutorial which explains what everything does a bit more clear - maybe even interactively?? - I know its hard in the short time but I think for these kind of games its necessary.
But in general I like it! The vibe is awesome!
Thanks for playing!
I'm glad you enjoyed playing the game! ^^
The game is fantastic, but the difficulty curve needs refinemen
Also, as most people say, an interactive tutorial would've been nice :)
Curve? What curve? I agree that rather than a curve, the difficulty feels more like a brick wall XD
Thank you for playing, and I appreciate your feedback ^-^
At first, I didn't understand anything. I had to read the tutorial several times after my first session to grasp the idea behind the game. I know it's a lot to ask for a 7-days game jam, but a bit more guidance on the first level would have been great ^^.
Then, I finally understood. And oh boy, this game is awesome! It's a really clever take on the theme, and a very original game in general! The graphics are great and fitting, the music and sound design creates a nice atmosphere, the gameplay is strategic and really interesting, and the uniqueness of each room is an awesome touch! I really enjoyed the idea, and honestly would love to play a more polished version of it after the jam (please ping me if you upload a new version ^^).
The difficulty curve is a bit too brutal: I'm not *that* good on deck building games, but I couldn't clear a single level, always falling a bit short at the end (always during the last room xD). Don't be afraid to make a very easy first level, and then go nuts on the last ones ^^. It also goes into the "tutorial" aspect of the game, but I would have appreciated if the first level was just a single room and 2 types of cards, just to understand the goal and the controls. Then, level 2 would have added the "move to another room" mechanic and more cards, and so on.
The reason I'm insisting on that is because I feel like this game is a gem that, unfortunately, not a lot of people will appreciate because the discovery is painful. It takes time to understand the beauty of it, and I'm afraid not a lot of jammers will do the effort (please, jammers, prove me wrong!).
So yeah, it's an awesome and original game with interesting mechanics and strategy, and I would love to see more of it! You really have something between your hands with that concept ^^! And for your next jam, focus on the difficulty curve: start very simple and slowly add mechanics ;)
Thank you for playing and for your comment, it was very heartwarming!
I will definitely do it! I already had in mind to make a more polished post-jam version, there are some things I want to fix, others that I want to add/modify. I had this game idea when the jam started and I think is worth experimenting with it. The main reason there's no begginer levels is that from the start, I decided what I wanted to include in the game, and I didn't want to remove anything even though time was running out. My scope was too big from the beginning ^-^"
I'm aware of that, and there's nothing that can be done about it. The lack is in the game, not the players. I don't think there's anyone to blame for feeling lost and deciding not to explore the mechanics thoroughly. For my part, I'm happy for every person who tries it and share is thought, and I'm even happier if just one person tried it, enjoyed it, and provided their honest feedback on the mechanics to help me improve! \^-^/
I think the game would have been better if it was a bit less crowded in the screen at first. Maybe a tutorial in the level itself. Great work on the assets though!
Thank you for playing! I'm glad you liked the drawings!
I will admit I was a bit "clueless" what was going on in the game for a while. I think the mechanic does have potential... might benefit from some tutorial baked into the level / simpler first room which guides me through what's happening.
Thank you for playing!
Yes, you are totally right! I had planned to include a tutorial and some simpler levels, but I had to cut them due to lack of time ^^