I'm not entirely sure what to make of this game; it comes off as somewhat disorienting. That might have to do with the way that everything's tutorialized; maybe this is just me, but I think it would be better if the mechanics and locations are gradually introduced to you as you play rather than having a big tutorial for everything at the start. As is, there were a lot of things that I didn't understand or get the point of. Why would I buy stuff from the store if I still have debt to pay off? What do I even buy from the store? What does my co-pilot even do?
The music and sound design also could've used some work and were honestly a bit distracting (I know when Erik Satie's Gymnopedie isn't transposed properly). The visuals are very well-drawn, though the locations seemed...I don't know, indistinct? I'm not sure how to describe it, but I often wasn't sure what kind of place I was in. There's definitely potential in here, but I think this still needs some work.
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