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(1 edit)

Well, I got stuck on one of the later levels, but this is a rather clean implementation of the dice-rolling mechanic! You present twists to the rolling at a good pace and it was quite easy to grasp how they affect your dice. The presentation was also quite good, inspired by Bloxorz I assume? ;)

The problem of planning ahead that other dice rolling games has still exists, but it's a bit better here due to the angle and simplicity of the puzzles.

I think it would also be nice if there were hotkeys for restarting levels, going to next level, etc instead of a menu-based system. Overall good work, keep making games! :) 

Thanks for the feedback! There actually is a restart level (and undo) hotkey, although the game only tells you during one of the early levels and it is easily missed. I probably should have just left the hotkeys up on all of the levels. You live and you learn :)