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A jam submission

Galactic GreenhouseView game page

A platformer set in the stars about gaining abilities based on a die roll
Submitted by accordaquo, TheBigJut, bathtubed, MonsieurBloo — 39 minutes, 9 seconds before the deadline
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Galactic Greenhouse's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#16423.0003.000
Presentation#16833.2943.294
Overall#19013.0783.078
Creativity#25242.9412.941

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We use a collectible die item to give the player a random ability and if they are given an ability they already have, it will upgrade.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted (1 edit) (+1)

Semi-on-the-fly notes:

  1. The first notes from the menu music remind me of Corneria, the very first level from Starwing / Star Fox! :)
    Also true at some point in game, actually.
    And the music relates well to the space setting through its ‘tubular notes’ and synthesiser.
  2. Controls are QWERTY-only instead of layout-independent, BUT arrow keys are enabled.
  3. Even the sound for taking hits/damage is soothing. :)
  4. The navigator version can have issues when toggling fullscreen (I use Firefox): the upper-left text can disappear, and the upper-left disc quarter can sometimes get displayed in the upper middle, or disappear. And the background is sometimes not resized correctly.
    Navigator versions often have such problems which are generally independent on the developer, so, just saying to help, not to blame! ;)
  5. Are we invincible? I know I took way too many shots.
    (Ah, I get it, the time penalty is the only penalty there is! The game is non-violent. :) Sweet take!)
  6. I like how the level is designed; I mean, the platform challenge. :)
  7. This interpretation (ie getting a random ability) of the theme was shared with many other games. But… it is cute, here. :3
  8. Does the level cycle infinitely? Oh, I should have read better, there are indeed laps.
  9. Trying to jump in a hole: oh, I just disappear below! :o Is this unexpected? The camera still follows me horizontally. (Apparently, the same happened to Ardos.)
  10. Some tiles/squares are blue; does this have a gameplay meaning, or is it for decoration purposes (glass, for example)?
  11. The gloves remind me of PROJECT Radioactive’s wall jump! A bit hard to master, as Ardos has hinted at. Ah, actually, yours prevents from just using one wall, but allows getting higher by alternating between two opposite walls!
    Getting an upgrade (and then a second one) for the gloves, I am not sure of the difference; maybe I would need more upgrades to find out.
    By the way, I think it may be nice to find a way to display the level for each abilities the player currently has, even though this may be a hard task (because it can get cumbersome seeing how many there are).
  12. I agree with Bobby_Z (on the game page) that having several ways of proceeding through the level is nice and welcome given the main concept. Another game I saw which also thought of it is Bloll (it was the 15th game I had taken a look at, incidentally).

I tend to agree with several other comments here; the game is cute and has a nice base platform gameplay (I felt the controls well, so maybe what VKChiuselli refers to is how there should be some more visual and audio cues?). Some additional indications will help understanding more (including when you finish a lap).

I think you also made an effort to have a context, so I think you could have provided a small story with it, and can still do. :) I also think that if you extend the game, then ‘full’ levels instead of laps could make it more interesting, especially if you manage to put objects/locations which are only reachable through. (Or several levels each with some number of laps? Or, you have to perform at least some number of laps to have the right upgrades to reach aforesaid locations?)

PS: thank you for this sweet cute game. :) (I think I sometimes forgot to thank creators… :s I am always thankful, so my thanks are always there, even when implicit!)

Developer

Wow, thank you so much for the in-depth notes, it is very much appreciated! You made a lot of great points that I agree with. I'm excited to go back and polish the game a bit more to remove these bugs, and make things hopefully much clearer.

Submitted(+1)

Love the concept of playing a level over and over with new abilities, and the branching paths of the level really helped. It's like Sonic the Hedgehog done right! Could have done with some more clarity - to this moment I still have no idea what a cute flower friend was supposed to do...

Developer

Thank you so much for the kind words! Yeah we really liked the concept, but we just wish we executed a bit better. The flower friend was really rushed but it deletes nearby projectiles when you press the top face button. After play testing, we realized it should defend during the entire animation, but we ran out of time.

Submitted(+1)

Super creative game !! Love the concept , few knick-knacks here and there .But all in all Great work for a 48 hour game jam !! :D

Developer

Thank you so much!

Submitted(+1)

I didn't feel the controls very well, anyway the atmosphere between graphic and music was very neat

Developer

We can still make the controls more responsive for sure. Thank you!

Submitted(+1)

Cute game overall, well done with controls!

Developer

Thank you!

Submitted(+1)

The concept of adjusting your gameplay based on what upgrades you get is an interesting one. I think it was at its best once you had a few upgrades. It wasn't entirely clear if taking damage gave you a penalty, so it was hard to evaluate how useful the hard hat was. I had fun with it!

Developer

Thank you! Yeah the time penalty definitely needs to be made clearer.

Submitted(+1)

I like the concept a lot.

I know you can see when the propellant belt is ready, but it is rather difficult to see, a clear ui element would be nice.

Still, good job on your game! 

Developer(+1)

Thanks! Yeah that makes sense, the readability should be a improved a lot more.

(+1)

Fun and very creative!

Developer

Thank you!

(+1)

Love the artstyle! The idea is nice, and I ended up playing this one for a longer time than all the others

Developer

Thank you so much!

Submitted(+1)

Interesting idea!

The gameplay is nice, the art is great and the music is good!

I was not lucky so I got the cute plant friend every time on my first 3 laps and I did not understand what it was supposed to do :')
After that I got a lot of speed boost, which is great to go fast, but too much makes the character uncontrollable haha!
I liked the jetpack and the propellant belt. I did not manage to use the gloves to climb walls properly.

Also, I ended up falling in the infinite void below the surface :')
There are holes in the levels, and avoiding them while going super fast is really hard!

My best time is 52 seconds :)

Great job!

Developer(+1)

Thanks for playing and thanks for the helpful feedback! :D Yeah, the flower friend ended up being mostly cute instead of helpful haha, sorry about that!

Submitted(+1)

About the gloves: maybe the same happened to you: at first, I thought you had to try climbing  on a single wall, but in fact, it looks like you should rather use pairs of opposite walls! This way, it does work. :)

Submitted

That's why it wouldn't work! So it's more like wall jumping than climbing haha!