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Galactic Greenhouse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1642 | 3.000 | 3.000 |
Presentation | #1683 | 3.294 | 3.294 |
Overall | #1901 | 3.078 | 3.078 |
Creativity | #2524 | 2.941 | 2.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We use a collectible die item to give the player a random ability and if they are given an ability they already have, it will upgrade.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Semi-on-the-fly notes:
Also true at some point in game, actually.
And the music relates well to the space setting through its ‘tubular notes’ and synthesiser.
Navigator versions often have such problems which are generally independent on the developer, so, just saying to help, not to blame! ;)
(Ah, I get it, the time penalty is the only penalty there is! The game is non-violent. :) Sweet take!)
Getting an upgrade (and then a second one) for the gloves, I am not sure of the difference; maybe I would need more upgrades to find out.
By the way, I think it may be nice to find a way to display the level for each abilities the player currently has, even though this may be a hard task (because it can get cumbersome seeing how many there are).
I tend to agree with several other comments here; the game is cute and has a nice base platform gameplay (I felt the controls well, so maybe what VKChiuselli refers to is how there should be some more visual and audio cues?). Some additional indications will help understanding more (including when you finish a lap).
I think you also made an effort to have a context, so I think you could have provided a small story with it, and can still do. :) I also think that if you extend the game, then ‘full’ levels instead of laps could make it more interesting, especially if you manage to put objects/locations which are only reachable through. (Or several levels each with some number of laps? Or, you have to perform at least some number of laps to have the right upgrades to reach aforesaid locations?)
PS: thank you for this sweet cute game. :) (I think I sometimes forgot to thank creators… :s I am always thankful, so my thanks are always there, even when implicit!)
Wow, thank you so much for the in-depth notes, it is very much appreciated! You made a lot of great points that I agree with. I'm excited to go back and polish the game a bit more to remove these bugs, and make things hopefully much clearer.
Love the concept of playing a level over and over with new abilities, and the branching paths of the level really helped. It's like Sonic the Hedgehog done right! Could have done with some more clarity - to this moment I still have no idea what a cute flower friend was supposed to do...
Thank you so much for the kind words! Yeah we really liked the concept, but we just wish we executed a bit better. The flower friend was really rushed but it deletes nearby projectiles when you press the top face button. After play testing, we realized it should defend during the entire animation, but we ran out of time.
Super creative game !! Love the concept , few knick-knacks here and there .But all in all Great work for a 48 hour game jam !! :D
Thank you so much!
I didn't feel the controls very well, anyway the atmosphere between graphic and music was very neat
We can still make the controls more responsive for sure. Thank you!
Cute game overall, well done with controls!
Thank you!
The concept of adjusting your gameplay based on what upgrades you get is an interesting one. I think it was at its best once you had a few upgrades. It wasn't entirely clear if taking damage gave you a penalty, so it was hard to evaluate how useful the hard hat was. I had fun with it!
Thank you! Yeah the time penalty definitely needs to be made clearer.
I like the concept a lot.
I know you can see when the propellant belt is ready, but it is rather difficult to see, a clear ui element would be nice.
Still, good job on your game!
Thanks! Yeah that makes sense, the readability should be a improved a lot more.
Fun and very creative!
Thank you!
Love the artstyle! The idea is nice, and I ended up playing this one for a longer time than all the others
Thank you so much!
Interesting idea!
The gameplay is nice, the art is great and the music is good!
I was not lucky so I got the cute plant friend every time on my first 3 laps and I did not understand what it was supposed to do :')
After that I got a lot of speed boost, which is great to go fast, but too much makes the character uncontrollable haha!
I liked the jetpack and the propellant belt. I did not manage to use the gloves to climb walls properly.
Also, I ended up falling in the infinite void below the surface :')
There are holes in the levels, and avoiding them while going super fast is really hard!
My best time is 52 seconds :)
Great job!
Thanks for playing and thanks for the helpful feedback! :D Yeah, the flower friend ended up being mostly cute instead of helpful haha, sorry about that!
About the gloves: maybe the same happened to you: at first, I thought you had to try climbing on a single wall, but in fact, it looks like you should rather use pairs of opposite walls! This way, it does work. :)
That's why it wouldn't work! So it's more like wall jumping than climbing haha!