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A jam submission

Dice and SorceryView game page

Game Jam
Submitted by DeamonHunter (@deamonhunter11), cosmylk (@cosmylk) — 34 minutes, 43 seconds before the deadline
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Dice and Sorcery's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3384.1384.138
Overall#3743.7823.782
Enjoyment#5373.5523.552
Creativity#7303.6553.655

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game heavily focuses on random dice rolls which is also accompanied by the random enemy AI and map generation.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Very cute and creative! I like how deep it can go, especially when letting enemies escape this turn and catching them under "!" sign after they jump. Awesome!

Submitted(+1)

Wow! The art is so cute! I love it! Also, the fact that you were able to get three different enemies in and make a functional turn-based combat system with tile-based movement in just 48 hours is incredible! I can't wait to see the new update with all of the bug fixes! Awesome work!

Developer(+1)

Haha. I like to think I know some cheats in getting things working fast but not great. For example, I cheated on selecting a tile, by using a raycast onto individual tiles in colliders, because figuring out the math to convert the cursor position would take too long.

It did bite me though as the final boss and several bugs snuck through by being just a bit too slow to on fixing bugs. (RIP 8 minutes too slow uploading a bugfix patch.)

Submitted

This is a very good tactical turn based game, and it has a  lot of potential especially if you were to add some squad mates(unless there are already some, the game froze for me on level 5), and some banter you could have an amazing game on your hands. The combat feels pretty good even though there was no sound, and the animations and art style are really something special. The act of playing and moving around is really fun, and planning my attacks and heals was great. The number of spells and animations for them was great to see and downright impressive.

 My only pieces of feedback are to have audio and make sure you have it for all the important moving bits, to make the movement options green not red(red makes me think I am about to get hit), and perhaps provide a clearer explanation of how movement works, I initially thought the the movement section were tabs to flip between the pages, and it took me a good minute or two and one refresh of the page thinking it was broken to realize I had to put the die in the square next to the word move.

 Overall, the game played well, was a very intelligent interpretation of the theme, looked great, and most importantly was fun. Great work to all those involved.

Developer

Thanks for the review. The game freeze was either a bug with the dice not appearing if selecting a specific upgrade, or the fact that the ending sequence was bugged. Both would have been fixed if I was slightly faster. ;_;

In the post review build (coming at some point within the next day or two), there will be sounds effects and music (which were skipped due to lack of time), as well as a bunch of control changes. For example, there is no longer a specific move box, but move is just the default option upon selecting/dragging a die. So hopefully that helps to fix that confusion.

Submitted(+1)

I love tactical turn-based games and that is actually very good !

I would love to see more of it once the jam is over :)

Submitted(+1)

The art for this game is just fantastic great job on the game

Submitted(+1)

This was a good game.  Nice grid based tactical combat.  I like the idea of having spell book and using your dice to activate different spells.

Submitted(+1)

This game's art was really good and the gameplay was really good too. Presentation was top notch too. Props to you, good job !!

Submitted(+1)

This is awesome! love the art.

Submitted(+1)

Cute game with nice easy to understand mechanics. The visuals were really nice and how you upgraded yourself worked well. I sadly got stuck on level 3 for some reason where I could do no more actions it seemed but did not see any way to end my turn.

Still, really like the concept and execution.

Developer

Thanks! Sadly missed getting that bug fixed in the uploaded version by mere minutes.

Submitted(+1)

Both the presentation and gameplay are absolutely fantastic... I can't even believe this was made in 48 hours. Awesome work!

Submitted
Deleted 1 year ago
Developer

There were 2 different spells, a terrain type (Wall) and, because of just barely missing the upload deadline, a final boss that were planned and started.

Submitted(+1)

This was cute! I like the art style, and the tactical gameplay is fun. I appreciate that it isn't purely luck-based, but gives you a series of dice to choose what to do with. Makes it much more interesting.

I did feel like there was some feedback lacking here and there on why some abilities (like the rock throw) weren't usable, and the lightning ability is just totally overpowered (which is why I love it).

Also didn't hear any audio; but maybe that was just me? :) 

Developer

Yeah, I would love audio as well, and definitely would like to add a bit more feedback to why you can't use a skill.

Would you believe that I found out that the lightning ability was even more over powered than this version just about 1-2 hours before submitting? It was X damage instead of (X+2)/2. Literally killed 4th level room almost by itself. Haha.

Submitted(+1)

An incredibly interesting core idea! Has the potential of a great full game. Lovely art, wish there was some music & sound effects.

I think dragging the dice to slots is a bit unintuitive and needlessly complicated. When I just started the game, I tried clicking everything I see (because clicking is a natural thing to do :D), and nothing happened; I event thought the game was broken, but decided to read the description :)

Maybe the interface could be simplified to e.g. first clicking on a dice you want to use, and then clicking on the map to move or clicking on a skill to use it. For skills that require several dice, you could make e.g. the selected dice move with the mouse (kind of like with dragging, but without holding the mouse button down) and then another click fills a skill slot, while movement can still be performed without the special “movement slot”.

It would be nice to have a way to end your turn. Effectively you can do this by selecting a dice for movement and then moving to the place where you currently are, but that feels like a hack :)

The enemies didn’t seem to do much - green ones did some lighting damage, while others just moved randomly. I’ve also found quite a number of bugs:

  1. Sometimes you start with 1 rolled dice, sometimes with three (or more, if you picked the “get additional roll” perk), couldn’t figure why that happens
  2. Sometimes the enemies get an additional turn, i.e. you make your move, then all the enemies make their moves, and then again the enemies make their next moves
  3. The “2,3,4 dice” perk doesn’t seem to work - if you select it, the “next level” button doesn’t work (clicking on it doesn’t do anything); re-selecting a different perk allows you to progress to the next level
  4. For some reason the game freezed after one of the red cubes started moving (I attached a screenshot of how it looked like)

Overall, I’d say the game has huge potential after bugfixing, balancing, and polishing. Anyways, enjoyed it, good job!

Developer(+1)

Thanks for the long review mate!

I agree on multiple points that you made and would like to get to resolving some of them.

  • Definitely want to add some more ways to move die around. Clicks and number keys are on the menu. Good point on the movement, that would help declutter the UI a bit.
  • Ran out of time to properly distinguish the red/yellow slimes. Feel like they should have access to the same moveset, but have red be more directed at the player. Though how that works in practice I would probably need to experiment with.
  • Definitely agree on the end turn, and yes... that is exactly the hack I went for to save space and time haha.
  • The remove 1 perk was bugged and removed the wrong die. Meaning 1 bad die would be in the pool and if you got that die, then you couldn't continue. (This patched missed the deadline by 8 minutes. Which also included a fix to the ending and added a final boss. ;_;)

Will look into the other two bugs as well to make sure the uploaded version is at least bug free.

Submitted(+2)

Nice art and concept. Mechanics could use a little polish and I got stuck a couple times I think?? Didn't have any die left but couldn't seem to do anything.

Developer

Yea there are a few bugs, we were about 8mins late with pushing the fix with the end boss as well.
Thank-you for the feedback!

Submitted(+2)

It was  a lot of fun. Wish I could complete it and that it had music. I love the art style it's very cute.

- Giggles

Developer

Yeah sadly just missed being able to push a fix to the ending.  Got too greedy with stuff and just missed the deadline for fixing it.

Submitted(+2)

This is really fun! Unlocking new abilities and upgrading your dice loadout to become stronger is epic, and I love finding the most efficient ways to defeat all enemies. It's a shame the ending doesn't work, cause this is really fun and I want to play more. Also the art style is so cute I love it. Great Job!

Submitted(+1)

Very upset I can't undo my dice allocations, but otherwise very nicely done game! I like the art style a lot and it's a pretty clever way to design combat based on dice rolls.

Developer

The base idea definitely did end up working better than I thought. Especially with limiting the dice to 1, 2 and 3, which helped control the randomness.

I do believe undoing dice would 100% work, but would need to make sure you can't undo dice from previous turns.

Submitted

I agree with n1fu! Bit of a pain with the mouse dragging, but the art is so happy and fun and smooth! I loved the mechanics and abilities too. The vibe was awesome

Developer

Definitely, would maybe think about click controls, and maybe keyboard controls for selecting and dragging.

Submitted(+1)

I really like the art, the control is kinda a pain to play(drag to do action), I feel like your game is nice to play when chilling (like FF Tactic) but the drag control makes the player need to move the mouse a lot. cannot take back your dice is also kinda annoying but  an overall nice game!

Developer

There were a few features we never had a chance to push as we were working on getting the game to a working state before refining and polishing.
Thank-you for your feedback! we have a bunch of fixes once voting is over haha