Great job guys! Lovely polish and a great unique twist on the arena mechanic. The only feedback I have is that the player movement is a tiny bit unresponsive. Otherwise, in my opinion, perfect execution.
Lovely visuals! Audio-feedback matters alot, and from your other replies I understand that you didn't have time for this which is a bummer. Great job though!
Thanks for checking it out! Power indicator and/or nerfing the swing controls has been the most prominent feedback, so I'll definitely look into it if I decide on a post-jam update!
Thanks for playing! The swing-power has been the most commented feedback so I'll definitely adjust it in some way if I decide to make a post-jam update.
Glad you had fun! Filling the pool with heads is a viable tactic (maybe not if you're trying to break par though) :P. The swing-power has been the most commented feedback so I'll definitely adjust it in some way if I decide to make a post-jam update.
Thanks for playing and for the feedback! The power-curve and its difficulty has been the most commented feedback, so I'll definitely adjust it if I decide to make a post-jam update. Still want it to be hard though:)
Thanks for playing! Tried to place bushes and grass in front of the player to avoid those situations (happened to me during playtesting as well), could be fixed by some code as well i guess, will fix it if I decide on a post-jam update!
Thanks for trying it out and for the feedback! The power increases exponentially which makes it harder and gives it a different feel. Did some limited playtesting with linear power and decided on exponential. If I decide to make a post-jam version I'll definitely look into it.
Thanks a bunch for playing and for the feedback! I agree on both improvement points and they will definitely be implemented in a future update. P.S. Nice birdie on Gardens!