The Quit button does not work
JamieCarmichael
Creator of
Recent community posts
Great work. I think the movement is really interesting and enjoyable. It can be a little bit challenging to rotate the correct amount to push off on the angle you want but it is very satisfying when you get it perfect and make a challenging jump between some spikes. The different areas that had different movement rules were very interesting and added a nice bit of variation to the basic movement.
Rotating the player to the sides was easy to understand but I did not understand what the crouching was. I was not able to make anything different happen when I pressed Ctrl.
I got this far and found it to be a good challenge up to this point. Some levels were harder or easier than other but none of them took me long enough to get frustrated. Until this one. I could not figure out how to use the moving platform for anything other than to help me get closer to the spikes and die.
Thanks for giving it a play. When you finish a level, you should get gold from the last run or the highest so far. So, you should have started with 150 again until you got more. I'm not sure exactly why that happened to you. I agree that it needs to more clearly show the player how they are making money. I should have included more information on the game over panel showing how the score is calculated.
Thanks. It's good to see you understood how to play. I was worried that it would not be very clear. I the future I would hope to be able to add a bit more player feedback and make things clearer. Unfortunately, that is one of the things I find myself struggling to do well at but I am defiantly learning and trying to improve.
Great work. I appreciate that it is now harder to get insta killed when things go badly. And the addition of the shield makes it much easier to get through some of the tougher times. Feels like a more rounded experience now. Some of the issues I pointed out last time are still present, so I won't talk about them but just some of the new things I noticed.
Bugs:
- There appears to be a bug when switching scenes. It works fine when you press play and when you die and press restart but the rest of the time it does not really work. I find that if I press credits and then play it will sometimes load the level then instantly load into credits. And when I die and press menu it won’t load the menu until I press restart.
- There is no way to quit the game from the PC Build. You have removed the Quit button for the WebGL build but forgot to put it back before doing the PC build.
Feedback:
- It can be difficult to notice when the shield is available while playing the game. I find that I am busy focusing on my player so I can’t stop to look at the shield to see when it is available or recharging. This results in me just pressing the button and hopping that it works. If it had a blue outline or glow when it was ready for use it would stand out and I would be able to know it is ready without having to have a good look at it.
- I often charge into danger when I have my shield but then it runs out and I take damage. Having some sort of indicator as to how long the shield has left being active would help me not charge into danger just as the shield runs out. If the shield slowly changed from blue to light blue or yellow over its lifetime, I would have a better indication of when it is about to run out and then I could start avoiding danger again.
- It took me a couple of runs to notice that I was gaining points when my shield got hit by projectiles. If there was some sort of feedback or visuals showing that I am gaining points it would be clearer. For example, if the numbers came out of the projectile as it is destroyed it would make me feel as though I am being rewarded for using the shield to block projectiles. Or even just having the score change colour as points are added would make this clearer.