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A member registered Aug 25, 2014 · View creator page →

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This is really cool. Its fun and love the art style and color palette. Its got a lot of depth already. I would like to see this polished up with sound of course. I think more than sound was the lack of any visual feedback and juice also.  Still was terrific to play though with solid controls.

haha that was so good. Kinda rogue litey . Great art and catchy music. Charm and fun.  Getting chased was better. No complaints. Could definitely have more chapters maybe with more consequences and a little more of a puzzle like so and not just info gathering. Unless I was just slow with clues :) . Good stuff

Really cool game, struggled some with the controls but the idea was solid, Nice seeing a top down unreal game done well. Great sound and lighting. This is well used assets. Consistent style. Fun to play nice atmosphere. Spooked me a little :)

Add me to the list of the dagger. Honestly got frustrated because I couldn't beat a dumb rat but it turns out I couldn't really anyway as I went further. Really like the atmosphere and the art with ta nice touch of retro made it more unique than many games that go full retro. The main music loop in my head. Fun to play a FPS in this genre. Unique game. I am going to play some more when I have time before I rate. A game I want to go back to so added  to Brackey's collection. 

Laughed out loud. Nice writing! Game was a little too much rage. There is dying and there is unfair :) I am still hurting !  Still clever and a good time

Super cool and complete game already. Some tweaks here or there, I can only imagine what this would be with more time in the oven. ;) Felt like I was playing an animated kids game show. So fun and immersive but definitely not simple like one. Wasn't expecting this to be like a deck builder. 

Liking the character art and you seemed to have a good idea :)  Finish it 

Feedback swap also

https://itch.io/jam/brackeys-14/rate/3850579

Really like this so far. Still having fun with it.  Probably wish the characters moved a little faster (or does it speed up as a difficulty spike?) but still super fun and the characters are so adobobo haha. The mechanic and risk is perfect.

I have to pull the Web Version unfortunately. I will upload a PC version soon. I am sorry for the inconvenience.

Old school 1942 style bullet hell fun. Fast tense gameplay good controls and fair. It took me a while to get past the first boss and was anxious to play more. Just needs some more juice and sfx variety.

This was a blast to play. Very easy to pick up and play with great feel and feedback. The way you did the two color was a smart fun twist. The art is terrific, the sfx catchy. Great hook that I will want to play again! ONly issue I had was the camera could use a little more deadzone probably. It would feel off especially in browser but still a really good game.

Has a lot of charm and style and polished and well designed. Nice ideas and premise. I would like it more if it were a type of game I play much but still grabbed my attention (plus variety in the mini-games was good) enough to play longer than I though I would. Not sure if you could bypass some dialog on reruns though. It messes up pacing as I was anxious to try and get further. Also I can't believe how bad I was early on. Guess I don't know the difference :) Cool game with no real holes.

Thanks yeah, I've been putting more playing into and realized just recently that once you get through a bunch of waves it gets easy. You've basically beaten the game because now you get to / have to stand in the center as the enemies come more often and faster since it's easier and you no longer have to worry about losing your combo because you have ample time to take out the next enemy.

It wasn't so much a design choice but an oversight. My intention was to open up the garden a little more and be able to shoot through the flowers but there being a circular area around the flowers where you couldn't be in order to avoid this. There is even an alternate inactive control scheme where you always rotate around the center as you defend the flower. 

The audio was supposed to be cartoon like but ended up not as amusing as I had hoped. 

Thanks again for your terrific feedback and for playing!

Hey everyone, download this super fun gem ! It takes less time than some of these slow loading complex web builds.  Simple hectic clean polished with fun catchy sfx. Solid game. maybe just add some type of combo / streak system and a little more juice but this has a pretty addictive loop

I finally realized that although I removed post processing in the game scene I didn't disable it in the camera so it stays active anyway. Definitely two colors now ugh. Looks better to me too Oh well. Thanks everyone who has played so far.  If I haven't yet I will be playing through those games all night , since I "work" nights, and any one else who posts. 

That was pretty awesome.  Turned me into such a "CaterKillar" very fun. the sfx were so punchy and crisp. The animation was cool.  So good. Just couldn't figure out full screen was an option. It would have helped.. Oh and the wipe for recovery was such a fun way for reloads. 

no idea if it is even a game?

Thanks, glad you had some fun in between the annoying sounds :)  My wife would agree. She got irritated after hearing it 100 or so times. I went for cartoony sound to go along with the Ninja Turtle inspired hero and may have gotten carried away :)

Downloaded it out of curiosity but then scared off?

Downloaded it out of curiosity but then scared off?

Welcome to the Dark Side. Timeless classic.  Equal to the ending of the Sopranos.  Will there be a post-jam version? maybe you could add a second color?  Wait you do have a second color ♣️♣️♣️♣️♣️♣️♣️♣️♣️♣️♣️♣️♣️♣️♣️♣️ briliant!

Thanks for playing and the feedback. Very much appreciated. I couldn't agree more about your points. It wasn't by design so the 'disarmed' scenario can be frustrating but glad you still liked the game!

No problem, Thanks for just playing :) the comment is a bonus :) You should see JankSpace previous screenshot :) for a even crazier score!

This is a game I will spend more time with to give a fair review but for now I just want to say the vibes and atmosphere were terrific and what you did with just black and white was mind blowing. It looks like a planetarium with depth of field and the different flickering making it look like different shades yet it wasn't. Nice illusion (hope it's just me being off  haha. The sound fits perfectly and the controls are smooth. Chill game but playing more when I get a chance tonight. In collection

Very good. Simple but so much fun. My typing sucks but managed to make it to a couple of leaderboards. Deceptively addictive. Clean Aesthetic and fitting sfx / music.  with quirky art with flair

I definitely struggled but then got gud and turned into a fun time with some satisfying game play. The art is very good and the game was fair and fun. The jumping felt really nice. Maybe a little more juice and a more ease in to communicate the ideas better but still cool

super unique fun idea. I had no idea what type of game but intuitive so it clicked right away. Really liked the art style and harder than it looks but I did pretty well :)  Maybe a little more feedback (shake animation not sure) but the petal health was simple but smart. Played well and had fun

crazy fun game with great use of the flowers and tense gameplay. Jumpman anyone? so cool. Great design although a couple of blind spots which is fine because you can get back ez unless you do what I did and run into another flower further back. SFX is great and impactful too. I am biased to platformer but is going to be hard to beat for me in the fun department.

Catchy responsive hack and slash gameplay. loved the music and the character and boss design. Needed some more sound feedback on enemies and the levels seemed too  big for what it contained but all the elements are here to make this into  an even better game. Another game that I will come back to and see if I can get to the end!  Cool game

super cool game with a very unique strategy involved. Looks great (is it odd that I totally loved the different bug designs) Wasn't expecting how hectic the game gets. Wished I could have moved the player quicker (maybe a seed up ) but only because I was trying to go further out than I needed to go. The further out were tempting but as mentioned it wasn't implemented. Since you will be working on it I will add a follow. I am intrigued

Cool to hear. Kind of going for that so nice. Never really got around to updating the screens so glad you played anyway

Cool mechanic using stamina that way. You could do even more with this type of play. The level design is good. Nice gameplay loop had me keep trying. My one preference would be a little further FOV as I sometimes I wouldn't notice a platform that I could use. It was more of an issue when I first started playing and I kept aiming for the toggling platform. Or maybe just a me thing :) Solid fun like the characters design too

Thanks for the great feedback.  Great Score! I haven't come close. Nice observation on the star. It wasn't intended so I don't know if that is a good thing or not. It can also be extra annoying when you are close to the center and you basically can't throw :( . Should have at least made the area where you can't at least closer even if you were inside the flower.   Yeah when you start putting up points that is when you really notice all the big text all over the screen so great point. 

As for the colors, very frustrating and I am going to look at the code and UI again because I  still haven't figured out why? I have no bloom effect but brightness is sneaking in and basically causing more intense version of the pinkish color.

Thanks for playing and for the detailed knocks and props. Super happy you had some hectic fun.

What a terrific take on the card game. With a cool goal. Can't believe how complete this game feels. Looks great too and  entertaining writing. I haven't yet but another game I want to go back to.   A little quirky and the sounds didn't always line up in my head anyway but overall a deep interesting game with great aesthetic.

The art audio and style are all super nice. The screen  is too busy at points and the game is hard to figure out but its intriguing enough that I will put it in my collection to play through it. Deserves high marks regardless

such a cool game with nice style and atmosphere. This can go so many directions if you add to it (Could even make it scary) because the atmosphere is already there somehow. Pretty fascinating game. Could use a little more juice maybe.   I think I am going to explore this world some more. Nice touch on the Unity splash screen but development build?  3rd color too ;)  Terrific game with potential on top.

Interesting game with nice card design. Not sure if I know how to play correctly though and the broken tutorial doesn't help. Maybe you can explain the game for us. I definitely want to try again. I am curious :) nice ideas and style regardless

Thanks for the feedback. I just submitted the real final version. no colliders and removed the placeholder art. I am actually stuck trying to figure out why the roses give off a whitish bloom still. Nothing in the code does that?