So cool and fun and tricky enough and very slick mechanic, juicy too and looks great, sfx nice. really good hard to complain. Spent a lot of time though putting my finger on the screen counting cells but not sure what you can do about that one haha
Shot out games
Creator of
Recent community posts
This is such a deep and amazing "sim" / board game style / strategy game. Super original. Almost too deep for a Jam as it clearly takes some time to master. Finally just understanding it all and if this weren't a jam I would dig deep (also a big boxing fan too so, started imagining real fighters and I use to play a boxing board game ages ago anyway). Going to save this one for a future play. Also I like the color choices. cool stuff
Very nice cohesion of the art and looks like it could be a lot of fun. Right now its too big of a game so comes off more unfinished. Map this big needs more direction so for the jam probably a smaller map and then scale up with some hints / log afterwards. Could be a lot cooler still. I like the camera zoom actually it was more about the kinda jarring movement along there instead. Had fun "exploring" though and unlocking the kinda mystery of the game so in that way ots kinda cool (like old zelda) that you are left to fend for yourself and figure out. The characters were charming enough to keep going for longer than i expexted. Heard the click sound on the menu and was oh kinda cool and then nothing , in case you didn't notice haha. See where it goes after jam :)
Very nice twist on the presentation and looks, plays and sounds great but its only awe inspiring the first few times you play when it comes to all the juice and UI stuff so really wanted to bypass and get back to hectic aiming :) Although it did give me a rest period waiting. haha. Doesn't take away from the obvious talent behind this.
Made me smile the whole way. Atari 2600 artstyle anyway? who needs PS2 when you can make this guy have a personality. The shakes were great and the Hat is gangsta haha. Just need more stuff to find or something else to do. Escape or find the mate at the end or something. Wouldnt take much. cool game.
It was fun. Only issue was the small room was a pain to enter from a controls point but otw most fun cleaning in awhile. few minutes of fun for all :) I cheated to win though. The track was played only once so not distracting like I feared (not that its bad but too many games with same over and over) The pixel that made it was colorful and clean. See yall next year :)
that was cool. Love the aesthetic of course but more so the vibe and feel. Not sure if its designed that way but left me feeling pleased but not knowing if I was doing the right or wrong thing and an I supposed to feel almost guilty yet for no clear reason. Like the open endings in movies but even without all of that at worse feels like a great prologue to a Telltale type of game narrative.
This need a Warning label , creeped me out , didn't know mundane could be dreadful . The countdown made it suspenseful. Like the retro shader usage. Works well here. The game made me sad and a little hooked even though I was thinking it might be boring . Not at all. At one point though I hit escape and it kicked me out. Not ideal but rather than just frustrated added to my anxiety and was anxious to get back. (I got kicked out at the microwave start)
Very cool.
blast to play, like the controls and bounciness and the boost felt nice, pretty challenging for me even on easy and hard for me to compare in general because I haven't played similar games in ages but what's here i really like. The game has plenty of personality , the sfx were fun, surprised by the voices :). The graphics were nice but would like to see what it would look like with less PBR lighting and going for a more stylized flat look without the smoothness to match the more cartoonish fun vibe. A very polished and cool game that would be cool on my steam deck in the post jam version ;)
Thanks Digsdev for the feedback and for playing on your twitch.
Yeah, some valid points. Tried to make it jam and stream quick play friendly as opposed to how I would have done it for a typical release.
Also the default audio and FOV should have been different since most players won't want to or should need to tweak them.
Thanks again. Adding your game for a later playthrough
Thanks for playing and the feedback. Good point about boost. I should have tweaked it to adjust the projectile speed to the boost speed. Yes some 3D audio spatialization is included. The game is probably more about beating the clock countdown and surviving (and getting the Happy Ending) then shooting so that might clash with the expectation.
haha that was so good. Kinda rogue litey . Great art and catchy music. Charm and fun. Getting chased was better. No complaints. Could definitely have more chapters maybe with more consequences and a little more of a puzzle like so and not just info gathering. Unless I was just slow with clues :) . Good stuff
Add me to the list of the dagger. Honestly got frustrated because I couldn't beat a dumb rat but it turns out I couldn't really anyway as I went further. Really like the atmosphere and the art with ta nice touch of retro made it more unique than many games that go full retro. The main music loop in my head. Fun to play a FPS in this genre. Unique game. I am going to play some more when I have time before I rate. A game I want to go back to so added to Brackey's collection.


















