heck of a gameplay loop. Dig the parachute mechanic and very clever game all around. A lot of fun playing. Graphics godd, clean , clear. A little more varied sfx , some more juice maybe but a cool creative game.
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that was a blast. nitpick reset key , since i crash a lot, first thought black screen, interesting but... then I figured out how it matters and started doing well. Clean art and sfx was excellent and love the dynamic speed but also in the tune, the bass was kicking it :) but the mix stayed solid. The sleepiness causing lead foot was very clever. I think I made sixth not sure ,going to play again for first , yeah
great way of using the two colors in gameplay also, This is good ideas for any game. Really really like the art style. is that inspired by some culture or history because it reminded me of something and was so sharp. Probably one of the better non-pixel art games here (at the least). The gameplay was just decent, and the jump was too floaty but some prefer that so. I like more snappiness , but didn't break anything and still was time well spent.
good stuff, solid simple fun , gary looks cool and the colors look good and pop. Not sure about the camera had no real dead zone so got a little disoriented especially since Gary is sonic on steroids but good enough. also the controls maybe tighter (personal preference) but that just refining. Nice little touches like the cool cut scenes. Very polished and kinda addicting :)
very impressive, can't figure out how you pulled off that art, the pixel is great and the way they are used for animation especially is super slick. Since it's meant to git gud, maybe I missed it but wish I could hit an R key as soon as I crashed which was a lot. but more a nitpick, hard game but that's ok because it's the intended design so almost a plus for sticking to it. Unfortunately I am trash (more like a crash test dummy) but the loop is addictive enough so kept trying. This was a fun ride. The SFX was solid too but got startled :)
Great setting and mood, very suspenseful all the way through. I got a crash getting book but since i was so into the world I thought it was just something else going on in the game haha, had me in it unlike most games. Looks cool too and the way you designed getting around was excellent, never frustrating. Well written and Wort playing.
So sorry, I should have made it easier from the start as a default along with making the enemies go down one-shot maybe. It's supposed to be the easy level that unlocks the other three levels that all feature different style space shooters with Star Fox, Zaxxon and Asteroid inspirations, along with diving into the Sleep Mechanics, and the dozens of One Bit Color Palettes to unlock.
Instead no one even past the first level so far :(
Thanks to all for playing
cool game, needs blood haha, I didn't even know you could wall jump until I read the comments, before that rather than the hardest game in the jam as you put it , it was the most frustrating, but went at it again and got kinda hooked. Alot of fun. Didn't love the control scheme but used to it now :) (Usually gamepad for me). The art was "ugly" but you made it appealing and cute anyway somehow. Neat trick :) I didn't beat it yet but worth playing some more. How many levels? maybe I can beat 162!
This is such a deep and amazing "sim" / board game style / strategy game. Super original. Almost too deep for a Jam as it clearly takes some time to master. Finally just understanding it all and if this weren't a jam I would dig deep (also a big boxing fan too so, started imagining real fighters and I use to play a boxing board game ages ago anyway). Going to save this one for a future play. Also I like the color choices. cool stuff
Very nice cohesion of the art and looks like it could be a lot of fun. Right now its too big of a game so comes off more unfinished. Map this big needs more direction so for the jam probably a smaller map and then scale up with some hints / log afterwards. Could be a lot cooler still. I like the camera zoom actually it was more about the kinda jarring movement along there instead. Had fun "exploring" though and unlocking the kinda mystery of the game so in that way ots kinda cool (like old zelda) that you are left to fend for yourself and figure out. The characters were charming enough to keep going for longer than i expexted. Heard the click sound on the menu and was oh kinda cool and then nothing , in case you didn't notice haha. See where it goes after jam :)
Very nice twist on the presentation and looks, plays and sounds great but its only awe inspiring the first few times you play when it comes to all the juice and UI stuff so really wanted to bypass and get back to hectic aiming :) Although it did give me a rest period waiting. haha. Doesn't take away from the obvious talent behind this.
Made me smile the whole way. Atari 2600 artstyle anyway? who needs PS2 when you can make this guy have a personality. The shakes were great and the Hat is gangsta haha. Just need more stuff to find or something else to do. Escape or find the mate at the end or something. Wouldnt take much. cool game.
It was fun. Only issue was the small room was a pain to enter from a controls point but otw most fun cleaning in awhile. few minutes of fun for all :) I cheated to win though. The track was played only once so not distracting like I feared (not that its bad but too many games with same over and over) The pixel that made it was colorful and clean. See yall next year :)
that was cool. Love the aesthetic of course but more so the vibe and feel. Not sure if its designed that way but left me feeling pleased but not knowing if I was doing the right or wrong thing and an I supposed to feel almost guilty yet for no clear reason. Like the open endings in movies but even without all of that at worse feels like a great prologue to a Telltale type of game narrative.
This need a Warning label , creeped me out , didn't know mundane could be dreadful . The countdown made it suspenseful. Like the retro shader usage. Works well here. The game made me sad and a little hooked even though I was thinking it might be boring . Not at all. At one point though I hit escape and it kicked me out. Not ideal but rather than just frustrated added to my anxiety and was anxious to get back. (I got kicked out at the microwave start)
Very cool.
blast to play, like the controls and bounciness and the boost felt nice, pretty challenging for me even on easy and hard for me to compare in general because I haven't played similar games in ages but what's here i really like. The game has plenty of personality , the sfx were fun, surprised by the voices :). The graphics were nice but would like to see what it would look like with less PBR lighting and going for a more stylized flat look without the smoothness to match the more cartoonish fun vibe. A very polished and cool game that would be cool on my steam deck in the post jam version ;)



















