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A member registered Aug 25, 2014 · View creator page →

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Itch will judge

Good stuff. There was a bug in one build where the stop distance was set to zero instead of varying distances. It was super frustrating having them glued to the player. Instead they stay back some giving opportunities but other than that the rest of the suggestions would be great additions. Not sure it's worth the time anymore though but still useful eventually.

Did you play today's version? I'll assume you didn't play level 2. Still plain but adds a  new mechanic at least. Thanks 

Thanks very much for the feedback. Any specific ideas for enemies that you might have? Anything else you can add? I really need this type of input.

Nice twist idea. Really could work but needs some kind of balance to make you actually think it through. I expected the farmer to make moves too that you had to sort of counter. Also really wished it didn't go to a whole new screen every time you make a move. The graphics aren't exactly pretty but the art style really works anyway. I would like to see a more refined version down the road

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This games not fair. haha. Way beyond just a "jam game". I will be following this. Wishlist on steam. I am enjoying the demo. The 6DOF sets it apart from most games. It can be quirky and needs some balancing but it is worth riding that at much as possible. Looks great too. Any dev logs on this? Curious about it's development so far. (Never mind just found the TWITCH streams)

Yes the camera. Just invert it and see how that goes first. (Or did you add already? )

Best : Is the level design is smart and fun. The Jump mechanic twist is cool. It's simple but the overall world is so fun.

The endless mode is a great add.

Fun. Looks and sounds great. The mechanic was fun. It is a nice base especially for mobile. Just new mechanics with similar theme and some more awesome looking bosses :)

Fun. Looks and sounds great. The mechanic was fun. It is a nice base especially for mobile. Just new mechanics with similar theme and some more awesome looking bosses :)

Really fun and made me laugh. Unique. not much new to add. I'm keeping this in the library. Trying to finish, Needs some balancing but definitely should become a full game.

This game had me laughing out hard. This was a great idea and very well executed. Excellent level design. Pretty polished. Really like the characters and the aesthetics. Just a darn good game with room to eat. I mean grow

pretty cool. sharp controls. Fun to play. Like the simple art style. The sound was decent. Music cool. Could use some power up or similar. The teleporting threw me off at first but ended up being pretty interesting. Fun game overall

I am bad at this but clearly on me.

This is a keeper. Pretty addictive hook. The controls work well. The guards make sense. Plays more like a puzzler than stealth but I like it. Well designed. You should polish this up somehow so you can get a full vertical slice that catches eyes. I really like it.

portal with a monkey. me like. I found it easy to grasp. Still playing. needs some fixes tweaks. I managed to beat one level by pushing my shaky monkey up the ladder with a mouse. huh? puzzle design is pretty good. How many levels? still playing. Nice graphics and sound. The UI is so clever.  Really cool how it fits with the game page.

portal with a monkey. me like. I found it easy to grasp. Still playing. needs some fixes tweaks. I managed to beat one level by pushing my shaky monkey up the ladder with a mouse. huh? puzzle design is pretty good. How many levels? still playing. Nice graphics and sound. The UI is so clever.  Really cool how it fits with the game page.

Haha. Did you like anything? Nah great questions and feedback. This game is definitely a work in progress. Just not sure if it's worth the work. It is currently just the two levels. So yeah to the controls are more like placeholders but they still have uses. Level two the enemies are definitely too fast. They also have a chase range that is too high. Level two however if you get enough distance from all the ENEMIES (yes difficult) you then become the shooter and the enemies shoot on there own. Hence the strafe. Yes the punching is meant to get you out of a crowd but doesn't work the way I expected. The combat is meant to be improved and used in different levels with different mechanics.

The camera is really just in case players prefer to zoom out more or more of a third person view as examples. Especially in future levels where it might be more useful. Ideally players are fine with the default and don't bother.

With some timing you can avoid ammo by jumping. Pressing jump immediately after firing works fairly well. 

The music and audio is more filler and doesn't really fit the mood all that well. Currently just started working with DAW to learn to create my own tunes and then slapping them on to games as background.

The performance is shaky because I am using Unity DOTS that technically doesn't support webgl. So had to do some creative but inefficient work arounds just to get the game to work at all. 

Thanks again for playing and for the impressive feedback.

Thanks for the feedback.  The idea is you really can't avoid the bullets so you find a safe area where the enemies will shoot each other instead, but yeah it shouldn't be near impossible either to avoid the shots as it seems now. I tweaked it. As for the buttons most are extra.  You can beat the fame with moving around and "shooting"

Thanks for playing and feedback. I like the ability idea. The idea is you really can't avoid the bullets easily so you have to find "safe" distance where the enemies will shoot each other instead, but yeah it shouldn't be near impossible either to avoid the shots as it seems now.

Thanks for playing and the excellent feedback and suggestions.

The camera shouldn't rotate unless you use the arrow keys?  I'll check.

The punching is more of a last resort. You get few points and little damage. It's just there as a backup plan currently. Needs to be balanced. One way it works well is to be aggressive and go after the enemy. They will be more defensive and try and evade instead of countering.

Yeah, the physics needs tweaking because it is all purpose code right now, meant to work for 2d/3d or even third person / FPS.

Jumping felt weird, yes. I tweaked the jumping. Little better

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Uniquely eerily fun. It's not  a game but it's fun like a game should be. Huh? Of course some of the "dialogue" caused a reaction I wasn't looking for when heard by others. Oops. You could probably make the rock come back down when you let go and  then QTE to get it going up again. Also voice changes to reflect how tired or something

Love the concept and the mood and an awesome idea. You can see you put a lot in. The whole vampire storyline is really something that could work. It needs some more mechanics to work as a full blown game in the end but you are on the right track. The sounds were so fitting. The level and graphics worked ok but needs to be more in line with the world you are creating to take the mood to  a new level. Promising

Love the concept and the mood. You can see you put a lot in. The whole vampire storyline is really something that could work. It needs some more mechanics to work as a full blown game in the end but you are on the right track. The sounds were so fitting. The level and graphics worked ok but needs to be more in line with the world you are creating to take the mood to  a new level. Promising

Love the concept and the mood. You can see you put a lot in. The whole vampire storyline is really something that could work. It needs some more mechanics to work as a full blown game in the end but you are on the right track. The sounds were so fitting. The level and graphics worked ok but needs to be more in line with the world you are creating to take the mood to  a new level. Promising

This is really good. The controls are definitely clear. The UI is simple and clean and I pretty much knew what I had to do right away. So points for "teaching". The game is polished. It was exciting to play which is rare. My moment was actually early when I got to a planet and thought I was clear but my tail handed to me by that second ship. I was mad but made me want to keep playing. I think it's pretty balanced as is but need to play more to see. Is there a windows version? I think it will work well with a gamepad. Also not major but wish I could zoom out with ctrl and it stays at that zoom level and then a way to reset default but that may be confusing for some. Not sure. Anyway this is a keeper as is.

Excellent ideas. Unfortunately I had several crashes. I played 4 levels. It was pretty fun. Definitely needs more feedback and juice. Take advantage of this really cool unique mechanic. The graphics were fine. I just don't want to have to check the UI to see the result. Want to know visually. What's with the sketches? Very nice but was wondering if there was a reason. Interested to see what you do with this. I'll keep an eye for updates

Any?

Just needs polish but I had a great time playing. I finished with a lowly 633! Really good clever game

Cool game with unique mechanics.

Simple but effective design.

Some of the levels need some balancing.

Couple you can speed run through :)

Also the controls can be frustrating unless you are really good with the keyboard.

A little invisible buffer forgiveness (ie press down a frame or two before (or after) the next cube and it will still go down the next cube)

With time and tweaking could be a keeper.

Cool thanks.

Great advice.

Just need to get them far enough away from you and they should then aim at each other. Should. Also :)

  • Press F (Left Punch) Press V (Right Punch) Press SPACE (Jump)

Low points though

Having fun playing this so far. Clever and original. Easy to learn. Not done yet but so far nice game.

Thanks. This should happen only when you take damage on the same shot. You then lose the points you gained. I'll look at it. Thanks again.

YOU are not the one shooting

Press Shoot (Left Mouse Click) to Fire the ENEMY weapons.

Find ways to avoid Bullet Hell

Make the Enemies shoot each other

Keep them close together and they will turn on each other until you are the last standing

BUG: After enemies are destroyed they remain on the floor but are invisible and can not be moved. Easiest way to keep moving is to press SPACE to jump past them

BUG: When one enemy is remaining they become invincible to bullets. press F (Left Punch) or V (Right Punch) to defeat them

CONTROLS: (Gamepad Compatible)

SHOOT: Left Mouse Click (Right Trigger)

JUMP: Space Bar

LEFT SHIFT: Toggle Facing Enemies (Right Arrow Keys to Zoom / Rotate Camera)

GAMEPLAY TIPS

Experiment with the controls to find secrets and break the game

Use the walls for protection and mis-direction

Definitely invert the Y or at least option. Just couldn't get used to it. Cool idea and the bullet time and animations are solid. I am going to try again and maybe score a point this time

Very unique premise. Actually pretty addictive. Still trying to beat it though :) . Clean simple style. The way the UI works is weird but I would think that is something that you would have made more intuitive with more time. I like this

Great game. Needs some tweaks obviously but still very fun and love the art style. Great hook. 

fun game. love the idea but kinda can get in the way instead of adding to it. Guess some tweaking. Controls need tightening. Really like how it is pretty intuitive though. You cab pick up what needs to be done quickly and just have some fun. Even when frustrated by starting over :)

Cool game. Great graphics. Nice ideas. Simple but  nice for a Jam with an interesting loop. A little mor feedback would be nice and some juice. Especially when winning. Liked it.

Excellent game. Fun. Controls were pretty tight. Looks and sounds good and polished. Worth playing again. Couple of blind spots though?

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Cool game. Great art and sound choices. Hard to understand but get it now. Like the mechanic. Has a hook. Will try again

Thanks for playing. Someone who actually beat it. Bugs and  all :)  I started with the idea of using a terrain with assets. Wasn't working out but never deleted anything. Was using GAIA for Unity. Bloated it. You can actually get to the terrain.( All the foliage was deactivated though but still part of scene) One button triggers invincible "dash" for a few frames that lets you go through walls.  The scoring system not working properly. Just scores punches. It was supposed to score based on time / streaks / no damage etc.  Rank works. It saves all the scores and ranks them all. So if you play again using mostly punches you will get a #1 rank for sure.  I will be cleaning everything up for the Web build hopefully.