This is really cool. Its fun and love the art style and color palette. Its got a lot of depth already. I would like to see this polished up with sound of course. I think more than sound was the lack of any visual feedback and juice also. Still was terrific to play though with solid controls.
Shot out games
Creator of
Recent community posts
haha that was so good. Kinda rogue litey . Great art and catchy music. Charm and fun. Getting chased was better. No complaints. Could definitely have more chapters maybe with more consequences and a little more of a puzzle like so and not just info gathering. Unless I was just slow with clues :) . Good stuff
Add me to the list of the dagger. Honestly got frustrated because I couldn't beat a dumb rat but it turns out I couldn't really anyway as I went further. Really like the atmosphere and the art with ta nice touch of retro made it more unique than many games that go full retro. The main music loop in my head. Fun to play a FPS in this genre. Unique game. I am going to play some more when I have time before I rate. A game I want to go back to so added to Brackey's collection.
This was a blast to play. Very easy to pick up and play with great feel and feedback. The way you did the two color was a smart fun twist. The art is terrific, the sfx catchy. Great hook that I will want to play again! ONly issue I had was the camera could use a little more deadzone probably. It would feel off especially in browser but still a really good game.
Has a lot of charm and style and polished and well designed. Nice ideas and premise. I would like it more if it were a type of game I play much but still grabbed my attention (plus variety in the mini-games was good) enough to play longer than I though I would. Not sure if you could bypass some dialog on reruns though. It messes up pacing as I was anxious to try and get further. Also I can't believe how bad I was early on. Guess I don't know the difference :) Cool game with no real holes.
Thanks yeah, I've been putting more playing into and realized just recently that once you get through a bunch of waves it gets easy. You've basically beaten the game because now you get to / have to stand in the center as the enemies come more often and faster since it's easier and you no longer have to worry about losing your combo because you have ample time to take out the next enemy.
It wasn't so much a design choice but an oversight. My intention was to open up the garden a little more and be able to shoot through the flowers but there being a circular area around the flowers where you couldn't be in order to avoid this. There is even an alternate inactive control scheme where you always rotate around the center as you defend the flower.
The audio was supposed to be cartoon like but ended up not as amusing as I had hoped.
Thanks again for your terrific feedback and for playing!
I finally realized that although I removed post processing in the game scene I didn't disable it in the camera so it stays active anyway. Definitely two colors now ugh. Looks better to me too Oh well. Thanks everyone who has played so far. If I haven't yet I will be playing through those games all night , since I "work" nights, and any one else who posts.
This is a game I will spend more time with to give a fair review but for now I just want to say the vibes and atmosphere were terrific and what you did with just black and white was mind blowing. It looks like a planetarium with depth of field and the different flickering making it look like different shades yet it wasn't. Nice illusion (hope it's just me being off haha. The sound fits perfectly and the controls are smooth. Chill game but playing more when I get a chance tonight. In collection
crazy fun game with great use of the flowers and tense gameplay. Jumpman anyone? so cool. Great design although a couple of blind spots which is fine because you can get back ez unless you do what I did and run into another flower further back. SFX is great and impactful too. I am biased to platformer but is going to be hard to beat for me in the fun department.
Catchy responsive hack and slash gameplay. loved the music and the character and boss design. Needed some more sound feedback on enemies and the levels seemed too big for what it contained but all the elements are here to make this into an even better game. Another game that I will come back to and see if I can get to the end! Cool game
super cool game with a very unique strategy involved. Looks great (is it odd that I totally loved the different bug designs) Wasn't expecting how hectic the game gets. Wished I could have moved the player quicker (maybe a seed up ) but only because I was trying to go further out than I needed to go. The further out were tempting but as mentioned it wasn't implemented. Since you will be working on it I will add a follow. I am intrigued
Cool mechanic using stamina that way. You could do even more with this type of play. The level design is good. Nice gameplay loop had me keep trying. My one preference would be a little further FOV as I sometimes I wouldn't notice a platform that I could use. It was more of an issue when I first started playing and I kept aiming for the toggling platform. Or maybe just a me thing :) Solid fun like the characters design too
Thanks for the great feedback. Great Score! I haven't come close. Nice observation on the star. It wasn't intended so I don't know if that is a good thing or not. It can also be extra annoying when you are close to the center and you basically can't throw :( . Should have at least made the area where you can't at least closer even if you were inside the flower. Yeah when you start putting up points that is when you really notice all the big text all over the screen so great point.
As for the colors, very frustrating and I am going to look at the code and UI again because I still haven't figured out why? I have no bloom effect but brightness is sneaking in and basically causing more intense version of the pinkish color.
Thanks for playing and for the detailed knocks and props. Super happy you had some hectic fun.
What a terrific take on the card game. With a cool goal. Can't believe how complete this game feels. Looks great too and entertaining writing. I haven't yet but another game I want to go back to. A little quirky and the sounds didn't always line up in my head anyway but overall a deep interesting game with great aesthetic.
such a cool game with nice style and atmosphere. This can go so many directions if you add to it (Could even make it scary) because the atmosphere is already there somehow. Pretty fascinating game. Could use a little more juice maybe. I think I am going to explore this world some more. Nice touch on the Unity splash screen but development build? 3rd color too ;) Terrific game with potential on top.

















