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A jam submission

sisyphiView game page

Submitted by oblong — 8 days, 12 hours before the deadline
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Play abomination

sisyphi's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#633.0713.071
Gameplay/Design#782.7142.714
Overall#882.6962.696
Fun#912.5712.571
Graphics#1022.4292.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What would you like feedback on?
Is this even a game? If not then what would you call it?
What are your thoughts on the player-to-player interaction?
If this had actual game mechanics, what would you expect them to be? (I was thinking of alternate pressing A & D to take each step, pressing faster walks faster)

What did you update?
everything as the idea came to me 2 hrs before the end of the gmtk jam

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Comments

Submitted (1 edit) (+1)

I would agree that it is more an experimental experience than a game. Although, in the mathematical sense, of course it is a game... 

Little bug: when you sit down, it looks like the boulder is running over your body. (Ouch!) The person should be placed more to the front and in front of the boulder.

I didn't notice that the messages of other players can be heard before I read the reviews. Maybe a hint would be useful. Also, they are too distored to understand them. I also at  first didn't notice that the "pattern" in the foreground were other players. But later it clicked... :D

Submitted (1 edit) (+1)

Not a game in the traditional sense, but actually a really cool little experience! I love the idea of leaving messages for players to find along the way up the hill. Some actual mechanics would be great to maybe break up the monotony of pushing the boulder for too long, and perhaps some way of going faster/getting further would help space out some of the messages a bit better.

I will just note this maxed out my GPU, maybe 2D markers for past players would work better than the 3D models, or at least simpler models.

But yeah, a really cool way of letting people leave their virtual mark, nice one!

Submitted(+1)

This was not a videogame, it was a experience.

I don't know if it's some windows config of my pc, but the tts voice wasn't in english.

I think that alternate pressing A & D is a cool idea, but some obstacles like crows could be great to make the experience more "exaustive"

Submitted(+1)

This was somehow fun

Submitted (1 edit) (+1)

Uniquely eerily fun. It's not  a game but it's fun like a game should be. Huh? Of course some of the "dialogue" caused a reaction I wasn't looking for when heard by others. Oops. You could probably make the rock come back down when you let go and  then QTE to get it going up again. Also voice changes to reflect how tired or something

Submitted(+1)

I really enjoyed this! I think it's a game but it's also a communal art piece. 

I think the player to player interaction is really fun and creates a lot of opportunities for interesting communication.

The press and hold (and associated wrist pain haha) I think is good at representing the pain of pushing the boulder (sort of). Pushing buttons would accomplish the same thing, but I think a single button would be more monotonous (which might work better?).

Submitted(+1)

It's very interesting. Ultimately I just muted the tab and put on a podcast lol, got pretty far by the end of the episode.

I do like the idea of leaving messages for each other, weirdly that kind of takes away from the pointlessness? Since the only way to hear all the messages that were left is to be the person who goes the furthest, which creates an actual goal.

Submitted(+1)

What a pleasant, suprising end!  Well, not really the end, of cause, but you know, what I mean...

Think the message doesn't get saved? When I was running again, it wasn't there. Or do I maybe have to find a less crowded space?

Developer

Oh no, I hope it was saved! It might be that you appear in a slightly different position on the next playthrough (which I will fix)

Submitted

Yeah, you are right. I was leaving my message in the place the arrow is pointing to. But then I heared it at the point where the rock can be seen.


Submitted (1 edit) (+1)

О боже, как же я орнул в голосину с этого шедевра!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 

Developer

мы сизифы

Submitted(+1)

Nice game!

Submitted(+1)

This is so weird and for some reason enjoyable. Cool concept I think it's great as it is :)

Submitted(+1)

Very smart concept, playing this I always thought to myself is there an end and wanted to go just a bit higher to found another shadow with another man with another message. 

Audio bot is trained for russian language so the vast majority of the messages is very hard to understand. Consider switching it up for more international audience. 

I think this concept can be improved with more polish to the assets and overall scene (but not going too far from piece-of-art/definitely-not-a-game state it is now) and maybe a slightly more challenging mini-game to climb (like simple QTE with 2 buttons that you should press on queue) to make it the game of dedication, not only time-wise dedication of holding a button. 

Submitted(+1)

I don't know if you actually need to go in any direction with this lol. I think its such a funny concept as it is. While I was playing I thought "man am I really going to sit here an play a Sisyphus simulator and just push a rock forever?", but when I let go and saw the input field it made the game so much better knowing that everything on the way up there were other people's stopping points. I think its a funny game that doesn't have any kind of set amount of playtime, but leaves you thinking about what the people who went farther than you said.