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Animamundi24

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A member registered Jan 11, 2022 · View creator page →

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When I played the game, I haven't expected there will be: 1) Blood 2) Shed.

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[LB]+[RB]  /  [Q]+[E] for Quick Start from Main menu, Num0/Insert on Keyboard to confirm P2 Selection. 

Once upon a time I'm going to implement a mono-player choices for both sides.

And I just go and say GWAA, why does the SWAGGER skills raises the SWAG count for its own damage? Usually, you do not regain energy for using the special attacks with energy cost, or else it results in infinite resources for these special attacks. Maybe it is purely intentional and works as intended, but I'm not sure if it is good for balance.

As it is a [RPG maker] game, wasn't it quite obvious that "evaporation", "phantasm" and "swagger" is a rename of Health, Mana and Technics according to the Game Lore?

A Turn-BASED battles implemented in RenPy? How could anyone imagine this?! 

With a hugely expanded version of Paper-Rock-SciZZors as a main combat mechanic.

This is absolutely a Should-Play! 

There is a quite big potential here. However, currently it does feel quite raw, to be honest. Open World where you are wandering around a huge area with nothing to do, and Arena where is no balance between fighters - especially with an extremely weak Archer (player), or a monster who falls from 2 hits of Sword. Additionally, equipment can break very fast, forcing you to use it only against enemies who seems dangerous, which you cannot be sure about.

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Intriguing story and lore, but no actual gameplay aside of wall-jumping BASED parkour. It should rather be a VN instead of Platformer. But I really like the dialogue system, where you should walk near the walking NPCs. It is quite realistic experience. Want to keep the conversation? Then stay near the interlocutor! That is absolutely Genius!

Yes, that is definitely a Dungeon Master!

A screenshot with Joseph has some kind of spoiler, I presume... You shouldn't do that... 

Parsee Mizuhashi as Twin Nurse is hilarious! 

Art... Plain 2D characters barely fit the stylized 3D Backgrounds. In some scenes there is a visible contrast between 2D and 3D. But surely there was no other way to make it.

Music... It fits. It could be even better to have a looping BGM with a seamless loop, though, but however. It fits the game.

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DUNGEON MASTER!

The hardest part is all Tutorial/Intro stuff before the action starts. 

Was still need to use a keyboard to call a Menu. Binding it to [Start] gamepad key alongside of [Y] would be great.

I have a gameplay record of previous (outdated) build. Some bugs are noticeable (especially that counter hit/punish is counted incorrectly), but already fixed. I hope it helps :)

Hmm... Was three Houses aside enough to boost its bonus?

Yes, of course the sound will be improved later when I have time for it. The main goal now is to implement all gameplay mechanics and make it work perfectly fine. Thank you for understanding ^-^

Thanks for responding too ^-^ Keep up the Great Work!

What about (red)?

YES!!! This is not the game about a square jumping around rectangles! It actually has a GAMEPLAY!

5 Star Music! ^-^

The space ship actually SPINs in the GALA-xy! NIIIIICE!!! 

5 Star Graphics!

Trying to ESCAPE THE MAZES, I ended up falling out of the world. Please add any borders...

Feels like AYRTON SENNA'S FORMULA 1 ^-^

Amazingly Beautiful, nice and soft game. Just would like to ask, how am I supposed to pass through "Bridge" level? The Red Hog needs 1 more step, but BlackAfroamerican one has 2 extra steps. Tried to change routes to make it fit, but in this case they always meet near the bridge.

"Autumn 2021 Jam"... Three years ago, the games were really fun and decent. One of the best games on the jam!

"Adjacency" level is insolvable.

Another unusual and enjoyable game. Even through it is hard to see where you are, and what is the goal of this game, it was really fun to play! Great work!

This game surprises! How can it ever come to anyone's head?! Quite simple and quite enjoyable. Great Work!

Well, it was surprisingly enjoyable to play, despite the fact that it's just another game about a static square jumping around static rectangles. Great work!

LGBT colored sight? Really?

How am I supposed to dodge these lightspeed sharks when the submarine is so slow?

Not clear which shapes can hurt you and which ones should be collected. But the game feels fun!

Wow!

It's OK but what is "Full House"?

Always a Pleasure!

This Fantasy VII will be your Final!

Can't believe there is a Game that is fully playable and finished! Overall Fun!

The Hero has lost the "S" of his Sword. Only the Word remaining...

Best fit to play matches with a friend, holding a gamepad each. Actually, this is the only mode I made so far, lol. More to go, planning to implement an AI to play against, and maybe a new fully-made character, soon. Next update will have a better optimization - I'm aware of FPS drops in menus. Keeping up the Great Work! 

Visual Novel of Next Level! That was Great! 

- "Would you like to read the short game manual?"

- "Of course!"

*a heavy installment longer than History of Russia told by Putin in Tucker Carlson's interview*

... Well, than was really fun :D

Time to start a new game.

shapeshifting mechanic? o_O Didn't have time to explore everything...

A game where you survive 3 enemy turns max.

Yes, the FLY is too fast and fire rate is too slow. Many times there is not enough time to shoot 3 different targets. But overall, it is a nice and neat game to spend a couple minutes playing :)